by Kappes Buur » Sun Dec 07, 2014 16:48
Why ask a GZDoom Builder related question in the GZDoom engine forum when there is a GZDB specific forum on the ZDoom forum?
http://forum.zdoom.org/viewtopic.php?f=3&t=32392
But to answers your question:
In Game Configurations (F6), all you need to do is provide the path to the iwad (Doom2.wad).
Optionally, you can provide the path to the PK3 resource gzdoom.pk3. But, if you link to gzdoom.pk3 then make sure to check the box that excludes it when testing the map.
There is no need to install a link to the acs compiler since it is linked internally when you open the script editor.
Why ask a GZDoom Builder related question in the GZDoom engine forum when there is a GZDB specific forum on the ZDoom forum?
http://forum.zdoom.org/viewtopic.php?f=3&t=32392
But to answers your question:
In Game Configurations (F6), all you need to do is provide the path to the iwad (Doom2.wad).
Optionally, you can provide the path to the PK3 resource gzdoom.pk3. But, if you link to gzdoom.pk3 then make sure to check the box that excludes it when testing the map.
[url=http://imgur.com/1mveJ4K][img]http://i.imgur.com/1mveJ4Ks.png[/img][/url] [url=http://imgur.com/qT4RdMq][img]http://i.imgur.com/qT4RdMqs.png[/img][/url]
There is no need to install a link to the acs compiler since it is linked internally when you open the script editor.