by Rex Claussen » Sun Sep 10, 2023 17:27
This is not the same thing as you're requesting, but many years ago LilWhiteMouse made a mod for ZDooM named
Star Wars: Chibi Rebellion. Using ACS, it featured a hub of randomly selected maps (which is not the same as random mazes within a map).
In terms of creating a random maze within a map, you can construct your maze, such that the walls are either up or down at map start. The various segments of the walls will need to be assigned sector tags. Then, set up ACS and assign a probability or range of probabilities that each segment (or a group of segments) will rise/lower soon after map start. This will likely achieve the creation of a different/random maze each time the map is started.
One of the things you'll need to do is plan your maze(s) out beforehand, so that there will always be at least one solution to get through.
This is not the same thing as you're requesting, but many years ago LilWhiteMouse made a mod for ZDooM named [url=https://zdoom.org/wiki/Star_Wars:_Chibi_Rebellion]Star Wars: Chibi Rebellion[/url]. Using ACS, it featured a hub of randomly selected maps (which is not the same as random mazes within a map).
In terms of creating a random maze within a map, you can construct your maze, such that the walls are either up or down at map start. The various segments of the walls will need to be assigned sector tags. Then, set up ACS and assign a probability or range of probabilities that each segment (or a group of segments) will rise/lower soon after map start. This will likely achieve the creation of a different/random maze each time the map is started.
One of the things you'll need to do is plan your maze(s) out beforehand, so that there will always be at least one solution to get through.