by PeskySaurus » Sun Sep 13, 2009 20:22
I can't compare to you guys in detail and style, but keep in mind two things with my pictures: 1. My campaign is designed to be classic Doom II style, no jumping or crouching or mouse look. If I want to mouse look, I'll play Quake. This is to be played with CTRL firing and the arrows moving. lol 2. I don't use diagonal floors and ceilings for reasons stated above. I am however going to have a custom boss at the end, and I use ACS scripting for a few things (like fog, light color, and level name display.) Anyways, it's a 9 level campaign (Doom 1 style, still using Doom II though. I just refuse to make 30 fucking levels, I'm struggling with 9.)
^^^^^^^^^^^(In this picture, that light is actually moving, {21 - light phased, that thingy}, which obviously you can't tell from the screeny.)^^^^^^^^^^^^
Anyways thanks for uhm ... looking. rofl
I can't compare to you guys in detail and style, but keep in mind two things with my pictures: 1. My campaign is designed to be classic Doom II style, no jumping or crouching or mouse look. If I want to mouse look, I'll play Quake. This is to be played with CTRL firing and the arrows moving. lol 2. I don't use diagonal floors and ceilings for reasons stated above. I am however going to have a custom boss at the end, and I use ACS scripting for a few things (like fog, light color, and level name display.) Anyways, it's a 9 level campaign (Doom 1 style, still using Doom II though. I just refuse to make 30 fucking levels, I'm struggling with 9.)
[img]http://img.photobucket.com/albums/v94/RoyalAbidi/chickupload1.jpg[/img]
^^^^^^^^^^^(In this picture, that light is actually moving, {21 - light phased, that thingy}, which obviously you can't tell from the screeny.)^^^^^^^^^^^^
[img]http://img.photobucket.com/albums/v94/RoyalAbidi/chickupload2.jpg[/img]
[img]http://img.photobucket.com/albums/v94/RoyalAbidi/chickupload3.jpg[/img]
Anyways thanks for uhm ... looking. rofl