Exactly, I love your shots Keksdose, this is really atmospheric!Enjay wrote:Some of these special effects are looking very nice. I look forward to seeing them in action.
Screenshot Discussion Thread
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KeksDose, the fire style in http://forum.drdteam.org/viewtopic.php?p=24917#24917 looks amazing. How did you do it?
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@solar
O_o
Also, I think many weapon mods have some decent ones (wasn't there this flame thrower patch for the good ol' Doom?).
And that effect looks really hellish. I don't want to get toasted in there
@Torr
My method is out-dated. I kinda change style again so I might tell something later P:
O_o
I think Demon Eclipse always had a nice one (if I recall correctly).solarsnowfall wrote: A deadly trap
*Insert a hellish deadly trap here*
OMGFire version 3 is almost complete (for those who have subscribed to previous versions). Does anybody have a (somewhat) decent flame thrower weapon I could test this out with?
Also, I think many weapon mods have some decent ones (wasn't there this flame thrower patch for the good ol' Doom?).
And that effect looks really hellish. I don't want to get toasted in there
@Torr
My method is out-dated. I kinda change style again so I might tell something later P:
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Yup, but its a little bit of a cheat. I couldn't figure out how to rip the normal player models so that's just the one you see on the player selection screen. So, it's just a single frame because I couldn't be bothered animating it. I just thought it looked quite cool.InsanityBringer wrote:@Enjay: Did you rip that model from Unreal tourament?
As a side issue, the model normally uses 4 different graphics that get mapped onto it: chest, legs, face and hands IIRC. However, with GZdoom only supporting single images per model, you have to combine them all on to one graphic and remap everything. It's quite a pain. It'd be much easier if GZdoom supported multiple graphics for a single model. Half the models I've been looking at recently use that system.
Oh, and I also made the mistake of saving the model in the screenshot as an MD2 rather than an MD3 so he's not quite as sharp as he could have been.
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