Execution could not continue.
Script error, "Nacht.wad:DOOMDEFS" line 817:
Expected '{'.
Any and all help would be appreciated.
This is the DOOMDEFS lump (REAAAALLLLY long):
Code: Select all
pointlight GlowLight1
{
color 0.5 0.0 0.0
size 64
offset 0 0 0
subtractive 0
}
pointlight GlowLight2
{
color 0.7 0.0 0.0
size 150
offset 0 0 0
subtractive 0
}
pointlight GlowLight3
{
color 0.5 0.0 0.0
size 45
offset 0 28 0
subtractive 0
}
pointlight GlowLight4
{
color 0.5 0.0 0.0
size 75
offset 0 0 0
subtractive 0
}
pointlight GlowFlash
{
color 0.7 0.0 0.0
size 500000
offset 0 0 0
subtractive 0
}
pointlight EerieLight1
{
color 0.5 0.0 0.0
size 50
offset 0 0 0
subtractive 0
}
pointlight TeleLight
{
color 0.4 0.0 0.4
size 64
offset 0 0 0
subtractive 0
}
pointlight WhiteLight1
{
color 1.0 1.0 1.0
size 64
offset 0 0 0
subtractive 0
}
pointlight RedLight1
{
color 0.6 0.0 0.0
size 70
offset 0 0 0
subtractive 0
}
pointlight GreenLight1
{
color 0.0 0.7 0.0
size 75
offset 0 0 0
subtractive 0
}
pointlight BlueLight1
{
color 0.0 0.0 0.6
size 70
offset 0 0 0
subtractive 0
}
pointlight BlueLight2
{
color 0.0 0.0 0.4
size 50
offset 0 0 0
subtractive 0
}
object Rocket
{
frame MISL { light GlowLight1 }
}
object SeekerMissile
{
frame MISL { light GlowLight4 }
}
object BFGBall
{
frame BFS1 { light GlowLight2 }
frame BFE1 { light GlowLight2 }
}
object PlasmaBall
{
frame PLSS { light GlowLight1 }
frame PLSE { light GlowLight4 }
}
object Arachnotron
{
frame BSPII { light EerieLight1 }
frame BSPIJ { light EerieLight1 }
frame BSPIK { light EerieLight1 }
frame BSPIL { light EerieLight1 }
frame BSPIM { light EerieLight1 }
frame BSPIN { light EerieLight1 }
frame BSPIO { light EerieLight1 }
}
object StealthArachnotron
{
frame BSPII { light EerieLight1 }
frame BSPIJ { light EerieLight1 }
frame BSPIK { light EerieLight1 }
frame BSPIL { light EerieLight1 }
frame BSPIM { light EerieLight1 }
frame BSPIN { light EerieLight1 }
frame BSPIO { light EerieLight1 }
}
object Archvile
{
frame VILEQ { light EerieLight1 }
frame VILER { light EerieLight1 }
frame VILES { light EerieLight1 }
frame VILET { light EerieLight1 }
frame VILEU { light EerieLight1 }
frame VILEV { light EerieLight1 }
frame VILEW { light EerieLight1 }
frame VILEX { light EerieLight1 }
frame VILEY { light EerieLight1 }
frame VILE" { light TeleLight }
frame VILE[ { light TeleLight }
frame VILE] { light TeleLight }
}
object StealthArchvile
{
frame VILEQ { light EerieLight1 }
frame VILER { light EerieLight1 }
frame VILES { light EerieLight1 }
frame VILET { light EerieLight1 }
frame VILEU { light EerieLight1 }
frame VILEV { light EerieLight1 }
frame VILEW { light EerieLight1 }
frame VILEX { light EerieLight1 }
frame VILEY { light EerieLight1 }
}
object TeleportFog
{
frame TFOG { light TeleLight }
}
object BaronOfHell
{
frame BOSSH { light EerieLight1 }
frame BOSSI { light EerieLight1 }
frame BOSSJ { light EerieLight1 }
frame BOSSK { light EerieLight1 }
frame BOSSL { light EerieLight1 }
frame BOSSM { light EerieLight1 }
frame BOSSN { light EerieLight1 }
}
object StealthBaron
{
frame BOSSH { light EerieLight1 }
frame BOSSI { light EerieLight1 }
frame BOSSJ { light EerieLight1 }
frame BOSSK { light EerieLight1 }
frame BOSSL { light EerieLight1 }
frame BOSSM { light EerieLight1 }
frame BOSSN { light EerieLight1 }
}
object HellKnight
{
frame BOS2H { light EerieLight1 }
frame BOS2I { light EerieLight1 }
frame BOS2J { light EerieLight1 }
frame BOS2K { light EerieLight1 }
frame BOS2L { light EerieLight1 }
frame BOS2M { light EerieLight1 }
frame BOS2N { light EerieLight1 }
}
object StealthHellKnight
{
frame BOS2H { light EerieLight1 }
frame BOS2I { light EerieLight1 }
frame BOS2J { light EerieLight1 }
frame BOS2K { light EerieLight1 }
frame BOS2L { light EerieLight1 }
frame BOS2M { light EerieLight1 }
frame BOS2N { light EerieLight1 }
}
object Cacodemon
{
frame HEADE { light EerieLight1 }
frame HEADF { light EerieLight1 }
frame HEADG { light EerieLight1 }
frame HEADH { light EerieLight1 }
frame HEADI { light EerieLight1 }
frame HEADJ { light EerieLight1 }
frame HEADK { light EerieLight1 }
}
object StealthCacodemon
{
frame HEADE { light EerieLight1 }
frame HEADF { light EerieLight1 }
frame HEADG { light EerieLight1 }
frame HEADH { light EerieLight1 }
frame HEADI { light EerieLight1 }
frame HEADJ { light EerieLight1 }
frame HEADK { light EerieLight1 }
}
object Cyberdemon
{
frame CYBRG { light EerieLight1 }
frame CYBRH { light EerieLight1 }
frame CYBRI { light EerieLight1 }
frame CYBRJ { light EerieLight1 }
frame CYBRK { light EerieLight1 }
frame CYBRL { light EerieLight1 }
frame CYBRM { light EerieLight1 }
frame CYBRN { light EerieLight1 }
frame CYBRO { light EerieLight1 }
}
object Demon
{
frame SARGH { light EerieLight1 }
frame SARGI { light EerieLight1 }
frame SARGJ { light EerieLight1 }
frame SARGK { light EerieLight1 }
frame SARGL { light EerieLight1 }
frame SARGM { light EerieLight1 }
}
object StealthDemon
{
frame SARGH { light EerieLight1 }
frame SARGI { light EerieLight1 }
frame SARGJ { light EerieLight1 }
frame SARGK { light EerieLight1 }
frame SARGL { light EerieLight1 }
frame SARGM { light EerieLight1 }
}
object Spectre
{
frame SARGH { light EerieLight1 }
frame SARGI { light EerieLight1 }
frame SARGJ { light EerieLight1 }
frame SARGK { light EerieLight1 }
frame SARGL { light EerieLight1 }
frame SARGM { light EerieLight1 }
}
object ChainGunGuy
{
frame CPOSG { light EerieLight1 }
frame CPOSH { light EerieLight1 }
frame CPOSI { light EerieLight1 }
frame CPOSJ { light EerieLight1 }
frame CPOSK { light EerieLight1 }
frame CPOSL { light EerieLight1 }
frame CPOSM { light EerieLight1 }
frame CPOSO { light EerieLight1 }
frame CPOSP { light EerieLight1 }
frame CPOSQ { light EerieLight1 }
frame CPOSR { light EerieLight1 }
frame CPOSS { light EerieLight1 }
}
object ChainGuyC
{
frame CPOSG { light EerieLight1 }
frame CPOSH { light EerieLight1 }
frame CPOSI { light EerieLight1 }
frame CPOSJ { light EerieLight1 }
frame CPOSK { light EerieLight1 }
frame CPOSL { light EerieLight1 }
frame CPOSM { light EerieLight1 }
frame CPOSO { light EerieLight1 }
frame CPOSP { light EerieLight1 }
frame CPOSQ { light EerieLight1 }
frame CPOSR { light EerieLight1 }
frame CPOSS { light EerieLight1 }
}
object StealthChainGunGuy
{
frame CPOSG { light EerieLight1 }
frame CPOSH { light EerieLight1 }
frame CPOSI { light EerieLight1 }
frame CPOSJ { light EerieLight1 }
frame CPOSK { light EerieLight1 }
frame CPOSL { light EerieLight1 }
frame CPOSM { light EerieLight1 }
frame CPOSO { light EerieLight1 }
frame CPOSP { light EerieLight1 }
frame CPOSQ { light EerieLight1 }
frame CPOSR { light EerieLight1 }
frame CPOSS { light EerieLight1 }
}
object DoomImp
{
frame TROOH { light EerieLight1 }
frame TROOI { light EerieLight1 }
frame TROOJ { light EerieLight1 }
frame TROOK { light EerieLight1 }
frame TROOL { light EerieLight1 }
frame TROON { light EerieLight1 }
frame TROOO { light EerieLight1 }
frame TROOP { light EerieLight1 }
frame TROOQ { light EerieLight1 }
frame TROOR { light EerieLight1 }
frame TROOS { light EerieLight1 }
frame TROOT { light EerieLight1 }
}
object DoomImpC
{
frame TROOH { light EerieLight1 }
frame TROOI { light EerieLight1 }
frame TROOJ { light EerieLight1 }
frame TROOK { light EerieLight1 }
frame TROOL { light EerieLight1 }
frame TROON { light EerieLight1 }
frame TROOO { light EerieLight1 }
frame TROOP { light EerieLight1 }
frame TROOQ { light EerieLight1 }
frame TROOR { light EerieLight1 }
frame TROOS { light EerieLight1 }
frame TROOT { light EerieLight1 }
}
object StealthDoomImp
{
frame TROOH { light EerieLight1 }
frame TROOI { light EerieLight1 }
frame TROOJ { light EerieLight1 }
frame TROOK { light EerieLight1 }
frame TROOL { light EerieLight1 }
frame TROON { light EerieLight1 }
frame TROOO { light EerieLight1 }
frame TROOP { light EerieLight1 }
frame TROOQ { light EerieLight1 }
frame TROOR { light EerieLight1 }
frame TROOS { light EerieLight1 }
frame TROOT { light EerieLight1 }
}
object Fatso
{
frame FATTJ { light EerieLight1 }
frame FATTK { light EerieLight1 }
frame FATTL { light EerieLight1 }
frame FATTM { light EerieLight1 }
frame FATTN { light EerieLight1 }
frame FATTO { light EerieLight1 }
frame FATTP { light EerieLight1 }
frame FATTQ { light EerieLight1 }
frame FATTR { light EerieLight1 }
frame FATTS { light EerieLight1 }
}
object StealthFatso
{
frame FATTJ { light EerieLight1 }
frame FATTK { light EerieLight1 }
frame FATTL { light EerieLight1 }
frame FATTM { light EerieLight1 }
frame FATTN { light EerieLight1 }
frame FATTO { light EerieLight1 }
frame FATTP { light EerieLight1 }
frame FATTQ { light EerieLight1 }
frame FATTR { light EerieLight1 }
frame FATTS { light EerieLight1 }
}
object LostSoul
{
frame SKULE { light EerieLight1 }
frame SKULF { light EerieLight1 }
frame SKULG { light EerieLight1 }
frame SKULH { light EerieLight1 }
frame SKULI { light EerieLight1 }
frame SKULJ { light EerieLight1 }
frame SKULK { light EerieLight1 }
}
object PainElemental
{
frame PAING { light EerieLight1 }
frame PAINH { light EerieLight1 }
frame PAINI { light EerieLight1 }
frame PAINJ { light EerieLight1 }
frame PAINK { light EerieLight1 }
frame PAINL { light EerieLight1 }
frame PAINM { light EerieLight1 }
}
object PainElementalC
{
frame PAING { light EerieLight1 }
frame PAINH { light EerieLight1 }
frame PAINI { light EerieLight1 }
frame PAINJ { light EerieLight1 }
frame PAINK { light EerieLight1 }
frame PAINL { light EerieLight1 }
frame PAINM { light EerieLight1 }
}
object Revenant
{
frame SKELL { light EerieLight1 }
frame SKELM { light EerieLight1 }
frame SKELN { light EerieLight1 }
frame SKELO { light EerieLight1 }
frame SKELP { light EerieLight1 }
}
object StealthRevenant
{
frame SKELL { light EerieLight1 }
frame SKELM { light EerieLight1 }
frame SKELN { light EerieLight1 }
frame SKELO { light EerieLight1 }
frame SKELP { light EerieLight1 }
}
object ShotgunGuy
{
frame SPOSG { light EerieLight1 }
frame SPOSH { light EerieLight1 }
frame SPOSI { light EerieLight1 }
frame SPOSJ { light EerieLight1 }
frame SPOSK { light EerieLight1 }
frame SPOSM { light EerieLight1 }
frame SPOSN { light EerieLight1 }
frame SPOSO { light EerieLight1 }
frame SPOSP { light EerieLight1 }
frame SPOSQ { light EerieLight1 }
frame SPOSR { light EerieLight1 }
frame SPOSS { light EerieLight1 }
frame SPOST { light EerieLight1 }
}
object SuperShotgunGuy
{
frame SPOSG { light EerieLight1 }
frame SPOSH { light EerieLight1 }
frame SPOSI { light EerieLight1 }
frame SPOSJ { light EerieLight1 }
frame SPOSK { light EerieLight1 }
frame SPOSM { light EerieLight1 }
frame SPOSN { light EerieLight1 }
frame SPOSO { light EerieLight1 }
frame SPOSP { light EerieLight1 }
frame SPOSQ { light EerieLight1 }
frame SPOSR { light EerieLight1 }
frame SPOSS { light EerieLight1 }
frame SPOST { light EerieLight1 }
}
object ShotgunGuyC
{
frame SPOSG { light EerieLight1 }
frame SPOSH { light EerieLight1 }
frame SPOSI { light EerieLight1 }
frame SPOSJ { light EerieLight1 }
frame SPOSK { light EerieLight1 }
frame SPOSM { light EerieLight1 }
frame SPOSN { light EerieLight1 }
frame SPOSO { light EerieLight1 }
frame SPOSP { light EerieLight1 }
frame SPOSQ { light EerieLight1 }
frame SPOSR { light EerieLight1 }
frame SPOSS { light EerieLight1 }
frame SPOST { light EerieLight1 }
}
object StealthShotgunGuy
{
frame SPOSG { light EerieLight1 }
frame SPOSH { light EerieLight1 }
frame SPOSI { light EerieLight1 }
frame SPOSJ { light EerieLight1 }
frame SPOSK { light EerieLight1 }
frame SPOSM { light EerieLight1 }
frame SPOSN { light EerieLight1 }
frame SPOSO { light EerieLight1 }
frame SPOSP { light EerieLight1 }
frame SPOSQ { light EerieLight1 }
frame SPOSR { light EerieLight1 }
frame SPOSS { light EerieLight1 }
frame SPOST { light EerieLight1 }
}
object SpiderMastermind
{
frame SPIDI { light EerieLight1 }
frame SPIDJ { light EerieLight1 }
frame SPIDK { light EerieLight1 }
frame SPIDL { light EerieLight1 }
frame SPIDM { light EerieLight1 }
frame SPIDN { light EerieLight1 }
frame SPIDO { light EerieLight1 }
frame SPIDP { light EerieLight1 }
frame SPIDQ { light EerieLight1 }
frame SPIDR { light EerieLight1 }
}
object WolfensteinSS
{
frame SSWVH { light EerieLight1 }
frame SSWVI { light EerieLight1 }
frame SSWVJ { light EerieLight1 }
frame SSWVK { light EerieLight1 }
frame SSWVL { light EerieLight1 }
frame SSWVN { light EerieLight1 }
frame SSWVO { light EerieLight1 }
frame SSWVP { light EerieLight1 }
frame SSWVQ { light EerieLight1 }
frame SSWVR { light EerieLight1 }
frame SSWVS { light EerieLight1 }
frame SSWVT { light EerieLight1 }
frame SSWVU { light EerieLight1 }
}
object ZombieMan
{
frame POSSG { light EerieLight1 }
frame POSSH { light EerieLight1 }
frame POSSI { light EerieLight1 }
frame POSSJ { light EerieLight1 }
frame POSSK { light EerieLight1 }
frame POSSM { light EerieLight1 }
frame POSSN { light EerieLight1 }
frame POSSO { light EerieLight1 }
frame POSSP { light EerieLight1 }
frame POSSQ { light EerieLight1 }
frame POSSR { light EerieLight1 }
frame POSSS { light EerieLight1 }
frame POSST { light EerieLight1 }
}
object ZombieManC
{
frame POSSG { light EerieLight1 }
frame POSSH { light EerieLight1 }
frame POSSI { light EerieLight1 }
frame POSSJ { light EerieLight1 }
frame POSSK { light EerieLight1 }
frame POSSM { light EerieLight1 }
frame POSSN { light EerieLight1 }
frame POSSO { light EerieLight1 }
frame POSSP { light EerieLight1 }
frame POSSQ { light EerieLight1 }
frame POSSR { light EerieLight1 }
frame POSSS { light EerieLight1 }
frame POSST { light EerieLight1 }
}
object StealthZombieMan
{
frame POSSG { light EerieLight1 }
frame POSSH { light EerieLight1 }
frame POSSI { light EerieLight1 }
frame POSSJ { light EerieLight1 }
frame POSSK { light EerieLight1 }
frame POSSM { light EerieLight1 }
frame POSSN { light EerieLight1 }
frame POSSO { light EerieLight1 }
frame POSSP { light EerieLight1 }
frame POSSQ { light EerieLight1 }
frame POSSR { light EerieLight1 }
frame POSSS { light EerieLight1 }
frame POSST { light EerieLight1 }
}
object Afrit
{
frame FRITH { light EerieLight1 }
frame FRITI { light EerieLight1 }
frame FRITJ { light EerieLight1 }
frame FRITK { light EerieLight1 }
frame FRITL { light EerieLight1 }
frame FRITM { light GlowFlash }
}
object ArchonOfHell
{
frame XARC { light EerieLight1 }
frame XARCF { light GlowFlash }
frame BOS3K { light EerieLight1 }
frame BOS3L { light EerieLight1 }
frame BOS3M { light EerieLight1 }
frame BOS3N { light EerieLight1 }
frame BOS3O { light EerieLight1 }
frame BOS3P { light EerieLight1 }
frame BOS3Q { light GlowFlash }
}
object Diabloist
{
frame DIABQ { light EerieLight1 }
frame DIABR { light EerieLight1 }
frame DIABS { light EerieLight1 }
frame DIABT { light EerieLight1 }
frame DIABU { light EerieLight1 }
frame DIABV { light EerieLight1 }
frame DIABW { light EerieLight1 }
frame DIABX { light EerieLight1 }
frame DIABY { light EerieLight1 }
}
object DeathSphere
{
frame DETH { light EerieLight1 }
}
object SuperDeathSphere
{
frame DETH { light GlowLight4 }
}
object EliteWizard
{
frame EWZDE { light EerieLight1 }
frame EWZDF { light EerieLight1 }
frame EWZDG { light EerieLight1 }
frame EWZDH { light EerieLight1 }
frame EWZDI { light EerieLight1 }
frame EWZDJ { light EerieLight1 }
}
object EliteCycler
{
frame CYCLH { light EerieLight1 }
frame CYCLI { light EerieLight1 }
frame CYCLJ { light EerieLight1 }
frame CYCLK { light EerieLight1 }
frame CYCLL { light EerieLight1 }
frame CYCLM { light EerieLight1 }
}
object Crackodemon
{
frame HED9E { light EerieLight1 }
frame HED9F { light EerieLight1 }
frame HED9G { light EerieLight1 }
frame HED9H { light EerieLight1 }
frame HED9I { light EerieLight1 }
frame HED9J { light EerieLight1 }
frame HED9K { light EerieLight1 }
}
object NightImp
{
frame NIMPH { light EerieLight1 }
frame NIMPI { light EerieLight1 }
frame NIMPJ { light EerieLight1 }
frame NIMPK { light EerieLight1 }
frame NIMPL { light EerieLight1 }
frame NIMPM { light EerieLight1 }
frame NIMPN { light EerieLight1 }
frame NIMPO { light EerieLight1 }
frame NIMPP { light EerieLight1 }
frame NIMPQ { light EerieLight1 }
frame NIMPR { light EerieLight1 }
frame NIMPS { light EerieLight1 }
}
object SubDemon
{
frame SUBDF { light EerieLight1 }
frame SUBDG { light EerieLight1 }
frame SUBDH { light EerieLight1 }
frame SUBDI { light EerieLight1 }
frame SUBDJ { light EerieLight1 }
frame SUBDK { light EerieLight1 }
}
object ChaingunMajor
{
frame CPSMG { light EerieLight1 }
frame CPSMH { light EerieLight1 }
frame CPSMI { light EerieLight1 }
frame CPSMJ { light EerieLight1 }
frame CPSMK { light EerieLight1 }
}
object OmegaChaingunner
{
frame OMEGG { light EerieLight1 }
frame OMEGH { light EerieLight1 }
frame OMEGI { light EerieLight1 }
frame OMEGJ { light EerieLight1 }
frame OMEGK { light EerieLight1 }
}
object Hectebus
{
frame HECTH { light EerieLight1 }
frame HECTI { light EerieLight1 }
frame HECTJ { light EerieLight1 }
frame HECTK { light EerieLight1 }
frame HECTL { light EerieLight1 }
frame HECTM { light EerieLight1 }
frame HECTN { light EerieLight1 }
}
object BloodBall
{
frame FX18 { light GlowLight1 }
}
object Regeneration
{
frame REGN { light GlowLight4 }
}
object PhaseImp
{
frame DIMPH { light EerieLight1 }
frame DIMPI { light EerieLight1 }
frame DIMPJ { light EerieLight1 }
frame DIMPK { light EerieLight1 }
frame DIMPL { light EerieLight1 }
frame DIMPM { light EerieLight1 }
frame DIMPQ { light EerieLight1 }
frame DIMPR { light EerieLight1 }
frame DIMPS { light EerieLight1 }
frame DIMPT { light EerieLight1 }
}
object Column
{
frame COLU { light WhiteLight1 }
}
object BlurSphere
{
frame PINSA { light GreenLight1 }
frame PINSB { light RedLight1 }
frame PINSC { light GreenLight1 }
frame PINSD { light RedLight1 }
}
object AllMap
{
frame PMAP { light BlueLight1 }
}
object HeadCandles
{
frame POL3 { light WhiteLight1 }
}
object Infrared
{
frame PVISA { light GreenLight1 }
}
object BlueTorch
{
frame TBLU { light WhiteLight1 }
}
object GreenTorch
{
frame TGRN { light WhiteLight1 }
frame TGRNA { light BlueLight2 }
frame TGRNB { light BlueLight2 }
frame TGRNC { light BlueLight2 }
frame TGRND { light BlueLight2 }
}
object TechLamp
{
frame TLMP { light BlueLight1 }
}
object TechLamp2
{
frame TLP2 { light BlueLight2 }
}