Ghastly_Dragon (AKA: BadLag) wrote:[10:11:25] <Tiger> Looking at this source (
http://skulltag.com/forum/viewtopic.php ... 61#p224561), if I decide to do this; will you mind if I was to use this on TGRDM3? (Modified of course)
[10:12:08] <BadLag> The skins alone, or VWep?
[10:12:29] <Tiger> VWep?
[10:12:49] <BadLag> Viewable weapons.
[10:13:18] <Tiger> VWep being part of the skins then?
[10:13:37] <BadLag> No, but the skins make VWep possible.
[10:14:54] <Tiger> Hmm, forgive my ignorance since I have not really messed with that stuff
[10:15:17] <BadLag> Yeah, it was implemented only recently, and not a lot of people know how to use it.
[10:16:21] <Tiger> With the Skins and and VWep, would it be possibile I can use this for TGRDM3?
[10:17:09] <BadLag> Yeah, I made it for people to use.
[10:17:27] <BadLag> And VWep is a great feature for DM. It's become standard for newer games, ever since around Quake 2.
[10:18:09] <Tiger> I'll add this to my feature request so I wont forget later.
[10:18:21] <BadLag> K
[10:25:26] <Tiger> Done.
[10:25:57] <Tiger> Any chance that further ST Skins might be supported? (Base II, Strife Guy, etc)
[10:26:28] <BadLag> For VWep, unfortunately no.
[10:26:51] <BadLag> The way it works is that it switches you to a different skin when you select a different weapon.
[10:27:29] <BadLag> If Torr extends the feature enough that it would switch you to a specific skin if you're already a certain skin, then it would work, but that's a lot of sprite editing. :/
[10:30:10] <Tiger> Alright then, I'll have a look at it later on. It will take me some time before I actually add the feature in
[10:30:27] <Tiger> Vielendank Ghastly Dragon.
[10:30:32] <BadLag> The marine skins wad is just skins, by the way.
[10:30:54] <BadLag> Ask me, when you want to add in the viewable weapon system. It's not that tricky, once you get the hang of it.