Here I'll be posting random stuff for the project!
Spoiler: Sprites
Pistol frames: One is simply cleaned up a tiny bit, the second one is new! It has a little bounceback toward frame B, I tested the animation and it looks pretty smooth.
Yet another version of the Antigun "recoil" frame, done right this time.
(So no more "flipping" effect compared to the ready frame, like the last one I did.)
Expanded animation for the Centrophenoxine. (I had to copy the name from the IWad. )
Goes with the existing frames in an A to H loop.
Hacx Hand Fixed Thumb.png (3.48 KiB) Viewed 5767 times
Never liked how the thumb looks "stumpy" in the kick frames. So I copied the thumb from the Uzi reload, looks less painful/implausible now.
(Apologies for attaching, MajHost is being pestilent at the moment.)
Spoiler: Sounds
Natural Sounds - Holy cow there's a lot in here. Water, fire and stuff, yay! Mechanical Sounds - Not much yet, but hopefully will have more soon. Digital Sounds - Of particular note for Hacx! Twisted Mutant: A not very friendly and not overly human sound set. Robot Overlord: A robotic super-soldier eager to tell you how badly you're going to die. Includes several "easter egg" gag quotes.
Last edited by NeuralStunner on Sat May 12, 2012 5:00, edited 1 time in total.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
I've done some more work with the sound packs, including adding some sounds and splitting up "General Ambience" into separate packs.
Also, quite importantly, I've put in a new "license" for the resources. This won't affect Hacx a lot. (other than crediting, but that was gonna happen anyway I hope!) This does apply to all the files, so make sure to redownload any packs you have just to keep the usage info up-to-date.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
NeuralStunner wrote:Expanded animation for the Centrophenoxine. (I had to copy the name from the IWad. )
Goes with the existing frames in an A to H loop.