Glory 2010
- Date Compiled or Unofficially Released
- 2010
- Comments
- This is a very old compiled beta build of TGRDM3. The development, resources, and contents have changed over the years. But feel free to share your input.
- Download
Moderator: TGRDM3 Team
I haven't really looked over that in a very long time, but as far as I can remember - the MAPINFO lump was only intended for assuring that the 'map' actually exists on a multiplayer environment, and to make sure that the sky's and STBAR render correctly. When testing the maps without the MAPINFO lump (using SkullTag), skies would never be rendered and STBAR or the status bar would have a black background. Again, if I remember correctly.NeoHippo wrote:Somehow the MAPINFO lump does not reflect the OpenGL settings
And error prune when I don't point to the right mapsNeoHippo wrote:so that the very first message was 'Could not find map TGRDM0010'.
Which maps did you particularly thought that the scale was way to big?NeoHippo wrote:The thing about these maps that struck me right off was the scale of them, especially when
played with the 'Always Run' setting set to 'OFF'. I scaled the dimensions down to 50%.
Yes, sorry about that. That compiled build uses SkullTag's THING's, so in essence - SkullTag 97[d|e]. It was only recently that I switched over the project to GZDoom.NeoHippo wrote:The text file does not mention what source port these maps are made for. When played
with GZDoom, I get a few missing thing sprites.
For some of the maps, I do agree that there is some that are ridiculous large (and poorly made). However, DM maps - in my honest opinion - should offer space to move and roam around freely. For example, Greenwar map20 offers alot of available space to move around. But, I personally take that said map and as a duel size between two players, anymore players will dwindle the freespace that is available. As a result, it is not challenging and it will be just a mindless spread\splash damage fragging game. For example, one BFG900 and 16 players generally within a wide space area, most will not like a race to the BFG gameNeoHippo wrote:To my sensibilities these values seem about right:
Yeah, not exactly sure where to go with that ancient build. Years ago this version was considered an 'alpha' build, but the very maps you see no longer exists in the stock set anymore - they are rejected now. But as for the filename, I am not sure how or if I want to correct that.NeoHippo wrote:Even though the title says TGRDM3 Beta Builds, the file is TGRDM3_Alpha-GLORY.wad.