ive download a new version of gzdoom, version 1.8.02.. i load my doom2 and pwad and made a new config file setting.
and it surprised me that i some of the monster turned black and when he shoot he isnt black anymore.
the problem occurs only in the current new version of gzdoom.
black monsters?
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black monsters?
- Attachments
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- monster on 3d floor
- doom2ddf.png (313.9 KiB) Viewed 6764 times
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- when they shoot they go to normal, when they not see me anymore, they go back to black.
- doom1.png (364.1 KiB) Viewed 6764 times
- Enjay
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Re: black monsters?
Here's a guess - a wild one, but it might just be what's happening (though it shouldn't be specific to a particular version of GZDoom).
Do you have sprite XY billboarding enabled?
If yes, are your sprites under a 3D floor?
If yes, what is the light value above the 3D floor?
If you answered yes to the first two questions and a very low value to the last one, that's your problem. With XY billboarding active, sprites take their lighting information from the containing sector, not the light value under the floor. It's one of the reasons why XY billboarding is best for self-lit (bright) projectiles but not for other types of actors.
If it's not that, then I don't know.
Do you have sprite XY billboarding enabled?
If yes, are your sprites under a 3D floor?
If yes, what is the light value above the 3D floor?
If you answered yes to the first two questions and a very low value to the last one, that's your problem. With XY billboarding active, sprites take their lighting information from the containing sector, not the light value under the floor. It's one of the reasons why XY billboarding is best for self-lit (bright) projectiles but not for other types of actors.
If it's not that, then I don't know.
- NeuralStunner
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Re: black monsters?
Wait, is that intended behavior? Doesn't sound like correct behavior to me.Enjay wrote:With XY billboarding active, sprites take their lighting information from the containing sector, not the light value under the floor. It's one of the reasons why XY billboarding is best for self-lit (bright) projectiles but not for other types of actors.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
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Re: black monsters?
Enjay wrote:
Do you have sprite XY billboarding enabled?
Yes only Y axis
YEs, i think only accurs on 3d floors.Enjay wrote: If yes, are your sprites under a 3D floor?
light value is bright, dont know where the darkness comes from the monster.. the old gzdoom from 3 years back didnt have any problem.Enjay wrote: If yes, what is the light value above the 3D floor?
- Enjay
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Re: black monsters?
Not so much intended as how it has to be. The same applies to models.NeuralStunner wrote:Wait, is that intended behavior? Doesn't sound like correct behavior to me.
Unfortunately, the images have gone from the first one but the posts still basically make sense.
http://forum.drdteam.org/viewtopic.php? ... 59&p=27403
http://forum.drdteam.org/viewtopic.php? ... 05&p=51418
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Re: black monsters?
so those posts are the problem of a limitation. i had not download a new gzdoom for 3 years now. and different guys has messed up the code for a little bit i think. cause the gzdoom from 12 feb 2011 has not problems. before feb 2011, there was a lot things changed and fixed and many bugs are fixedEnjay wrote:
Unfortunately, the images have gone from the first one but the posts still basically make sense.
but between 2011 and 2014 i dont know what else is changed unbehalf dark monsters.
the problem also applies to other things like ammo so not only monsters.
- Enjay
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Re: black monsters?
If it is the problem that I suggested, it would affect any non bright sprite. It doesn't have to be a monster.doomexpert wrote:the problem also applies to other things like ammo so not only monsters.
Is there any way you could upload your map (or just a small demo section that shows the problem) and include it in a bug report in the GZDoom bugs forum in case it isn't the problem that I sugested?
- NeuralStunner
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Re: black monsters?
It would be nice to see if this limitation can be lifted. I often use X/Y for things like spheres, and for projectiles which are pointedly not fullbright.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs