GZDoom pre-2123 (x64 only) no red color when hit
Moderator: Graf Zahl
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GZDoom pre-2123 (x64 only) no red color when hit
In doom2 when I hit by an enemy the screen does not blink red as it should, just the health is subtracted. Similarly, the screen does not blink when I pick up items. x32 build works fine.
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Re: GZDoom pre-2123 (x64 only) no red color when hit
Try toggle one of the post processing effects on (bloom or tonemap). Does the blink start working? If so, this is fixed in the PR I posted in another thread.
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Re: GZDoom pre-2123 (x64 only) no red color when hit
It did not help (in x64). In x32 I have both options off and that effect is fine.
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Re: GZDoom pre-2123 (x64 only) no red color when hit
Are the config files the same? Usually there shouldn't be any difference between 32 bit and 64 bit builds, making this a bit weird.
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Re: GZDoom pre-2123 (x64 only) no red color when hit
I agree that this is weird. If the only config file is the ini file in the directory gzdoom.exe is located then yes, the config files are the same (I simply run each version without an ini file). After I quit each version the ini files created are the same. BTW the x64 build 2118 (so the previous one) does not have that problem. I will test the next pre build and see if that still happens.
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Re: GZDoom pre-2123 (x64 only) no red color when hit
This was reproducable in yesterday's last build, the one I just created works as intended.