I noticed that paletted additive transparency calculations in the poly renderer will happily go past full white and start using garbage instead.
Attached is a sample mod with a white orb in a little room.
[Poly] Additive sprite rendering has no upper bound
- GameFreakDude
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[Poly] Additive sprite rendering has no upper bound
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- qz_gfd_add_test.pk3
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Re: [Poly] Additive sprite rendering has no upper bound
So there are someone using the palette version of softpoly.
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Re: [Poly] Additive sprite rendering has no upper bound
That looks like a nice portal effect, noted for later usage
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