ZDArkanoid
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ZDArkanoid
[tag=path]Doom/WADs/ZDArkanoid[/tag]Arkanoid game I made using ZDoom's ACS scripting.
Download here.
Download here.
Last edited by grubber on Thu Nov 23, 2006 19:38, edited 2 times in total.
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- grubber
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- Apothem
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Question: WTF is this?
Is that how you defined each of the blocks without having to add individual graphics? If it is, how exactly did you go about doing this? Is there a wiki entry? I've never seen anything like this before. Also, the method in which you used to capture player movement for movement of the bar is interesting. It worked exactly as I expected it would.[/code]
I also noticed a library object within the wad. Can I get the source to that as well?
Code: Select all
int level[16][16] = {
{0x0107,0x0107}
};
I also noticed a library object within the wad. Can I get the source to that as well?
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- grubber
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- grubber
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- grubber
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- Apothem
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whoa...
Really? Because I need a bit of help with making these damn menus, it's a real bitch. I need to get them to read from an object array and link the set of objects defined in the array to scripts. I also need to make dialog routines linked to the menu system along with a custom battle menu specifically for the combo attacks I'm implementing. Lastly, it needs to be easy to use and implement in any wad, as this engine should be easy to use and modify for other people's use.
- grubber
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