The latest GIT builds of GZdoom (13 april 2016) seem to crash when trying to load brutal doom or its affiliates (ketchup etc.)
The log is as follows:
Execution could not continue.
Script error, "brutalv20b.pk3:blood.txt" line 610:
Expected ',', got 'l'.
If anyone could provide context from a more experienced or competent mind, I would be much grateful.
Yours Faithfully, (and apologetically),
-RoastyMytosis
Brutal doom not working w/ latest git builds
Moderator: Graf Zahl
Re: Brutal doom not working w/ latest git builds
Hi,
I had this issue a couple of days ago.
Its an issue with the "brutalv20b.pk3" file itself. If you open the pk3 file using winzip or any other popular compression tool and open blood.txt in a text editor.
Goto line 610 and you will find that it has a fadeout(0.l) value.
the "l" value should be a number one "1" not a lowercase "L" like it is currently. Save the changes and save it back into the pk3 file.
It should work then
I had this issue a couple of days ago.
Its an issue with the "brutalv20b.pk3" file itself. If you open the pk3 file using winzip or any other popular compression tool and open blood.txt in a text editor.
Goto line 610 and you will find that it has a fadeout(0.l) value.
the "l" value should be a number one "1" not a lowercase "L" like it is currently. Save the changes and save it back into the pk3 file.
It should work then
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Re: Brutal doom not working w/ latest git builds
There's no file named "blood.txt"; however, it looks like you meant "BLOOD.txt".
(Mutter, grumble, WIndows users assuming case-insensitive filesystems…)
(Mutter, grumble, WIndows users assuming case-insensitive filesystems…)
- Graf Zahl
- GZDoom Developer
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Re: Brutal doom not working w/ latest git builds
In GZDoom's context the contents of a PK3 are case insensitive!
About this problem. I find it really disappointing that after more than 3 months this got reported to BD, they still haven't made an update.
About this problem. I find it really disappointing that after more than 3 months this got reported to BD, they still haven't made an update.
Re: Brutal doom not working w/ latest git builds
Sorry to bump a fairly old thread but Thank you for that fix, changed line 610 as well as 633 and I can play again.
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Re: Brutal doom not working w/ latest git builds
I am having the same issue with the ketchup mod, only its line 545, not 610. The problem is the one is where it's supposed to be and I am not entirely certain what to edit to fix the line.
My 545 looks like this: BPDL AAAAAAAAA 1 A_FadeOut(0.1)
The script error says it expected ',', got 'I'
I know this is for brutal doom, but i figured since ketchup seems to be just the gore effects from brutal doom i figured I'd at least ask if any of you can offer some insight on what to edit.
My 545 looks like this: BPDL AAAAAAAAA 1 A_FadeOut(0.1)
The script error says it expected ',', got 'I'
I know this is for brutal doom, but i figured since ketchup seems to be just the gore effects from brutal doom i figured I'd at least ask if any of you can offer some insight on what to edit.
- Graf Zahl
- GZDoom Developer
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Re: Brutal doom not working w/ latest git builds
The line does not say '0.1', but '0.l' but due to a parser error in the GZDoom version the mod was made for the bug went unnoticed.
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Re: Brutal doom not working w/ latest git builds
mine does say (0.1). I copied that line exactly as it was in the code. I did not edit that at all, and yet that is the line that messes up.
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Re: Brutal doom not working w/ latest git builds
Post whole error message or even better complete console log.