A few requests... (and maybe bugs)
Moderator: Graf Zahl
- Hobbs
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A few requests... (and maybe bugs)
Alright, I've got a few things I have to tick down, from most important to least, and all I'd like ATM (or near it) is answers. Most of this has to do with how the game looks and its fairly nitpicky, but meh.
First: Could you please put regular freelook in this as an option? Because I dont think I'll ever get used to full up/down looking in Doom. And it spoils some of the good lookingness of the game IMO.
Second: If first doesnt get implemented (or even if it does) could you maybe adjust sprite angles for when you look at them at really high/really low angles? Again, the sprites make the game look bad with freelook.
Third: Could you allow the regular status bar to be shown when using the alternate hud (which is really cool)? Just seems like a good idea to me.
Finally: Could you release the source please? Just so we could look and marvel at it? I put this at the bottom because its an "extra icing on the cake" thing.
First: Could you please put regular freelook in this as an option? Because I dont think I'll ever get used to full up/down looking in Doom. And it spoils some of the good lookingness of the game IMO.
Second: If first doesnt get implemented (or even if it does) could you maybe adjust sprite angles for when you look at them at really high/really low angles? Again, the sprites make the game look bad with freelook.
Third: Could you allow the regular status bar to be shown when using the alternate hud (which is really cool)? Just seems like a good idea to me.
Finally: Could you release the source please? Just so we could look and marvel at it? I put this at the bottom because its an "extra icing on the cake" thing.
- chaoscentral
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Re: A few requests... (and maybe bugs)
source is out... go to the downloads post on the main page thingy...Hobbs wrote: Finally: Could you release the source please? Just so we could look and marvel at it? I put this at the bottom because its an "extra icing on the cake" thing.
- Graf Zahl
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That is, if it is a different "Polymost" engine from the one that JFDuke3D uses. Try running JFDuke3d in Polymost mode, and look all the way up or down with the screen size at its maximum (status bar off) and you will see HOM and it won't even let you look straight up or down.I don't think so either. BTW, if Randy ever gets Polymost done full look up and down will also be possible.
- Hobbs
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In your .ini file replace this:
with this:
BTW if an option to restrict freelook was added I can't find it. If it wasn't well... meh.
Code: Select all
hud_althud=false
Code: Select all
hud_althud=true
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I've seen that expression used a lot of times and I'm wondering, what does it actually mean? I used to assume that it simply meant that it was part of the exe. Thus, certain things could not be edited in dehacked or via other simple lumps because they were "hard coded" into the Zdoom engine rather than the original exe. But now I've seen discussions of certain monster behaviours not being accessible because they are "hard coded" and now the menu also has stuff that is "hard coded". Apparently my original assumption is wrong because surely you are diving into the code to change all the stuff you have so far. So, why is the menu "hard coded" and other things not?Graf Zahl wrote:and hard coded
So, what does hard coded mean? Does it mean that those sections of code are less accessible because they are written in some other way? Why can some monster behaviours be made available via DECORATE "code pointers" and some not?
I'm not being cheeky or anything. I actually want to know.