Ok Paul, I try some things out. I tested it out with the "enhanced nightvision-mode"... They look so... blocky. I didn't notice that because I don't use this feature. I try and fix that soon. And thanks for the tips
Oh and for the blood other guys were saying:"Why do they start burning? O,o". Ah well, fun aside, I'll fix everything today.
Edit:
I'm sorry, but it might take some time. The IDBEHOLDL bug is fixed, but the alpha channel bugs me off. It will take some time, until I find another ways of making translucent particles.
Edit 2:
I've found a new way now, the IDBEHOLDL and the IDBEHOLDV (Yes, Invulnerability Spheres bug me off, too) bugs are fixed. But I'm going for a make-over: I will have some new Particle-Graphics (Flipped, Rotated, Distorted, Round, Random Scale etc...). I'm going to rewrite the ENTIRE fire code, to make it look more realistic, so they would look like the DooMsDay ones. And if I'm finally done with that, THEN I will start the Heretic-Pack, or whatever, maybe the one which is really needed right now. So stay tuned, it should be done so in next week or so (or in a few days? ^^). Maybe I'm even going from starting again from scratch, but I'm more experienced now, with the bugs and so on, and that Additive-OMG-Float-Up-Blood-Which-Looks-Like-Steam won't look that good. I'm thinking of new effects right now...
-Better Explosions ^^
-Better Flames
-Laser-Ish Particles for Plasma projectiles
-More Variation on Particles
-Redoing the Particle-Graphics
-For OpenGL AND Software Mode(!) (BIG maybe!!!)
-MAYBE making something like Glow-Ish Particles and Muzzle-Flashes Alpha-Channeled.
-Better Splats for Blood
Stay tuned!
BTW You can give me suggestions on things which I could do in the Effect-Pack!