The ZDRP | Been re-revamped! Page 1.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
QUATTRO POASTING IZ F.U.N. (Fire Under Nukes) THEREFORE:
OK, I guess this is the last time I updated something Pain Elemental-specific. This took YEARS to upload, because ImageShack isn't liking me anymore because I didn't install IS toolbar yet and uploaded so much. XP
Yep, it's the Pain Elemental, my favorite monster with the caco demon and the arachnotron, exploding.
It's, in my own eyes, actually pretty neat... I just need a bit work on the animation! This project is rolling down a street in the direction "update town".
OK, I guess this is the last time I updated something Pain Elemental-specific. This took YEARS to upload, because ImageShack isn't liking me anymore because I didn't install IS toolbar yet and uploaded so much. XP
Yep, it's the Pain Elemental, my favorite monster with the caco demon and the arachnotron, exploding.
It's, in my own eyes, actually pretty neat... I just need a bit work on the animation! This project is rolling down a street in the direction "update town".
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
The graphics are hand-drawn in The GIMP. I also colored them there... in the Decorate file I simply slap in "RenderStyle Add", and I get this glowy effect. If I don't want this glowyness and brightness, I make them alpha-channeled (like the smoke), and those graphics are simply A_CustomMissile'd around. I don't think this needs a tutorial or something... it depends on your imagination how you draw those effects, and my imagination != your imagination.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
See thread title.
All I need to do now is polishing things up a bit, and if I missed anything, add those missing things. Proud 201 graphics, in all their PNGy glory, are in this wad, mostly consisting of fire and flares. Either I can give it a release today, or tomorrow, while today sounds really damn neat.
All I need to do now is polishing things up a bit, and if I missed anything, add those missing things. Proud 201 graphics, in all their PNGy glory, are in this wad, mostly consisting of fire and flares. Either I can give it a release today, or tomorrow, while today sounds really damn neat.
- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
It's done! (TM)
It's done. See first post.
- Enjay
- Developer
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- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany
I fixed the Spider Mastermind thing. Now to the thing with the gibs, this is fixed by adding -NoBlockmap to the blood actor, but then a few drops are able to simply rape the framerate. I should find a way around this... I hate lag in simpler things like the pest.
Edit: Well, it seems I found my not-so-laggy-workaround. Update on first post! Some other stuff I did:
GRAND UPDATES! *or so*
Edit: Well, it seems I found my not-so-laggy-workaround. Update on first post! Some other stuff I did:
GRAND UPDATES! *or so*
- Fixed a bug where the flare could magically appear behind torches, and then appear in front of them again.
- Red torch fire isn't pinkish anymore, it goes into yellow now.
- Fixed a few bugs in the blood actor (some graphics not appearing properly, blood spots not appearing).
- Fixed the Spider Mastermind thing.
- Cyberdemon death has a bit more radius considering the Radius_Quake.
- This version might be a *bit* bloodier.
- Fixed the Revenant bulletpuff thing... I just wonder if the code I wrote could be considered as near exact to the revenant tracer's homing code.
- Bloodspots have been workaroundinated.
- For FILESSIZE'S SAKE, I ogg'd two wav sounds.
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- KeksDose
- Stronghold Team
- Posts: 319
- Joined: Thu Apr 12, 2007 21:35
- Location: Germany