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Doom 0.2 HUD for Doom 1.9

Posted: Fri Mar 07, 2008 12:37
by Lioyd_Irving
*A MESSAGE FOR WEASEL : i found no section for released projects. Maybe you could make one ? Would be nice.

Hello, Lioyd here. I've recently played the Doom alphas, and i liked the 0.2 HUD. I decided to modify it for the standard Doom interface.

http://myfreefilehosting.com/f/cbd6f517c3_0.01MB

I suppose you know what to do.

Posted: Fri Mar 07, 2008 19:10
by wildweasel
This is pretty much just Doom's HUD with a bunch of extra stuff taking up parts of the screen. It looks good, but it eats up too much screen space to really be useful.

Posted: Mon Mar 10, 2008 7:37
by Lioyd_Irving
You can decrease your screen size so it takes less space in your field of view.

Posted: Sat Mar 22, 2008 2:31
by TheDarkArchon
Lioyd_Irving wrote:You can decrease your screen size so it takes less space in your field of view.
If that's necessary, then that's bad design.

Posted: Sat Mar 22, 2008 9:35
by Lioyd_Irving
TheDarkArchon wrote:If that's necessary, then that's bad design.
Not necessary. Slightly recommended, but not necessary.

Did you play it ?

Posted: Sat Mar 22, 2008 18:11
by TheDarkArchon
Lioyd_Irving wrote:
TheDarkArchon wrote:If that's necessary, then that's bad design.
Not necessary. Slightly recommended, but not necessary.

Did you play it ?
Yes, and I can just see the top of the pistol at a full size screen.

Posted: Sun Mar 23, 2008 10:10
by Lioyd_Irving
Lowering the bottom would have caused HOM issues.

Posted: Sun Mar 23, 2008 18:05
by wildweasel
What about reducing the Height option in SBARINFO? (I can't remember if you're using SBARINFO or not.)

Posted: Sun Mar 23, 2008 23:07
by Lioyd_Irving
wildweasel wrote:This is pretty much just Doom's HUD with a bunch of extra stuff taking up parts of the screen.