Rex Claussen wrote:I really like the geometry of the catapult. I don't know how much work is involved, but giving it an "attack" animation will allow it to be used in mission-oriented maps. For example, the player needs to break into a castle but the drawbridge over the moat has been lifted. The player must drag a catapult to the moat's edge and fire it (perhaps more than once) to hurl projectiles at the castle's ramparts. The attack breaks a hole in the wall and the player can enter.
I realize this is not the traditional style of Doom gameplay, but I'm always looking for ways to mix things up.
Btw, great work on the other stuff too.
Thanks, no problem to animate the catapult, I make some frames in it.
Edit :
A little bit wood and steel.