Make plz some new console variables
"gl_texture_sharp_edges" true (or false)
true (sharp edges default) http://raven-05.narod.ru/ex/DOOM0008.jpg
false (not sharp edges) http://raven-05.narod.ru/ex/DOOM0009.jpg
click above to see picture.
"gl_blend_animations" true (or false)
Its interpolate all texture animations like water, lava, hexen portal (teleport to other level) works in doomsday or ZDaemonGL or ZDoomGL.
also blending (interpolation of animated textures) present in gzdoom and skulltag when we listening help section of main menu. Look DOOM READ THIS!, Hexen INFO, Heretic INFO, In main menu of these games.
And fix please an animation in hexen of porkalator item. in original porkalator have much more sides not 3.
also posted here http://skulltag.com/forum/viewtopic.php ... 88#p273188
see on youtube video about blend_animations http://www.youtube.com/watch?v=GHCs9NX7iaM
Blend Animations
Moderator: Graf Zahl
- RaVeN
- Posts: 45
- Joined: Fri Nov 06, 2009 12:21
- Location: Ukraine
- Contact:
- RaVeN
- Posts: 45
- Joined: Fri Nov 06, 2009 12:21
- Location: Ukraine
- Contact:
Re: Blend Animations
So if in future someone can do this =)
-------------------------------------------
Blend Animations [yes, no]
gl_blend_animations [true, false]
-------------------------------------------
GZDoom already has Multitexturing
GZDoom already has this feature: we see it on:
1. screen wipe style - crossfade [wipetype 3] (change between maps)
2. When we look at Help game menu (in doom and heretic games)
So it need to be allowed for animated textures: like water, lava and sprites
-------------------------------------------
if gl_blend_animations true
GZDoom use scripts where we apply blending
command image (texture or sprite or any images that have animations)
blendanim WATRN2
P.S. I want make this blending for all textures, like ZDoomGL this do, its really very nice effect =)
Code of this feature can be stolen from ZDoomGL source code.
Or i guess GZDoom already have this but its not allowed?
http://sourceforge.net/projects/zdoomgl/files/
-------------------------------------------
Blend Animations [yes, no]
gl_blend_animations [true, false]
-------------------------------------------
GZDoom already has Multitexturing
GZDoom already has this feature: we see it on:
1. screen wipe style - crossfade [wipetype 3] (change between maps)
2. When we look at Help game menu (in doom and heretic games)
So it need to be allowed for animated textures: like water, lava and sprites
-------------------------------------------
if gl_blend_animations true
GZDoom use scripts where we apply blending
command image (texture or sprite or any images that have animations)
blendanim WATRN2
P.S. I want make this blending for all textures, like ZDoomGL this do, its really very nice effect =)
Code of this feature can be stolen from ZDoomGL source code.
Or i guess GZDoom already have this but its not allowed?
http://sourceforge.net/projects/zdoomgl/files/