Dynamic lights on torches, projectiles e.t.c.
Moderator: Graf Zahl
-
- Posts: 4
- Joined: Sat Mar 20, 2010 0:47
Dynamic lights on torches, projectiles e.t.c.
I've tried several engines for Heretic and Hexen and I've noticed that the Doomsday Engine have very good dynamic lights that make torches, certain creatures, projectiles (such at ethereal crossbow bolts) glow. Looks very nice to be honest, I was wondering if it is possible to do the same thing with GZDoom? Might ask why I don't use DE instead if I want those features, well, DE is buggy as hell (crashes, can't go to secret levels, can go through certain walls e.t.c.) and it is impossible for me to finish Hexen on it.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: Dynamic lights on torches, projectiles e.t.c.
Have you looked at this?
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Dynamic lights on torches, projectiles e.t.c.
Obviously not.
-
- Posts: 130
- Joined: Sat Oct 08, 2005 19:22
Re: Dynamic lights on torches, projectiles e.t.c.
Clearly you are using a BETA version - you should expect there to be a few problems. Try the stable 1.8.6 release instead.citronvand wrote:Might ask why I don't use DE instead if I want those features, well, DE is buggy as hell (crashes, can't go to secret levels, can go through certain walls e.t.c.) and it is impossible for me to finish Hexen on it.