It would be fun to have a binoculairs in gzdoom attached to a customizable button. so if you press the button you look intant in a binoculairs
the same with the nightvision, now you have only if you pick up the nightvision you have it for an amount of time and then it go's off.
and also the player height must be heigher, the prite of a marine is even larger. by the scaling of the textures looks the marine very small, it would be more naturall if the players height is more heigher.
and the lookstrafe. in the menu of customize controls you have the option strafe, so here it is set to alt so if you press alt in gameplay you go strafe with your mouse slowly to the left and right.
so why not the same with forward and backward? now i cant go slowy forward. doom is not vertical gameplay so why still aiming verticaly while strafing with the mouse? so it's be like if i don't press anymore alt then it's go back to normal aiming.
i hope you can give me answer to that.
bye
binoculairs and a nightvision in gzdoom/player height/mouse
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Re: binoculairs and a nightvision in gzdoom/player height/mo
ACS to the rescue!