Cage's sprites
Moderators: Xaser, Dr_Nostromo
- Cage
- Posts: 75
- Joined: Sat Dec 24, 2011 11:04
Cage's sprites
I should be back on track. Hopefuly for a while
Thread for whatever sprite related stuff I'm doing.
Objects: revamped spikes and a propane tank to replace the nitro-thing which was butt-ugly
And my current WiPs:
Since the Buzzer's pretty much symetrical, most work would be with the frames where it's tilted.
Uzi revamp. Hacx weapons are most likely pixelled over model rips, and the reload frames havent seen enough of this "treatment" Essentially the same I've did with the Taser, except the model here isn't as true to the standby frame, so essentially it's me painting over a new uzi
Already finished the previous frame
Thread for whatever sprite related stuff I'm doing.
Objects: revamped spikes and a propane tank to replace the nitro-thing which was butt-ugly
And my current WiPs:
Since the Buzzer's pretty much symetrical, most work would be with the frames where it's tilted.
Uzi revamp. Hacx weapons are most likely pixelled over model rips, and the reload frames havent seen enough of this "treatment" Essentially the same I've did with the Taser, except the model here isn't as true to the standby frame, so essentially it's me painting over a new uzi
Already finished the previous frame
- Xaser
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Re: Cage's sprites
Just added the spikes and nitro barrel to the wad. Much improved, sir.
First time I've seen the Buzzer -- looks real nice, I must say! Might need a bit more definition on the spike facing the player, but otherwise it's good stuff.
First time I've seen the Buzzer -- looks real nice, I must say! Might need a bit more definition on the spike facing the player, but otherwise it's good stuff.
- Cage
- Posts: 75
- Joined: Sat Dec 24, 2011 11:04
Re: Cage's sprites
Further work on the Buzzer
Does he actually do anything in the moving animations? It looks like it's spinning only.
Does he actually do anything in the moving animations? It looks like it's spinning only.
- Xaser
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Re: Cage's sprites
Actually, he does indeed appear to just spin in the idle/moving frames. You can probably get away with skipping rotations for those and just opt instead for a smoother spinning animation (3 or 4 frames perhaps). That'd cut down on a bit of work.
Doesn't look right without the third claw, though. Unless you just haven't drawn it in yet.
Doesn't look right without the third claw, though. Unless you just haven't drawn it in yet.
- Cage
- Posts: 75
- Joined: Sat Dec 24, 2011 11:04
Re: Cage's sprites
Haven't drawn. Guess I shouldnt post that many WiP pictures
Two basic frames done:
guess it's in-between frames next.
Two basic frames done:
guess it's in-between frames next.
- Paul
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Re: Cage's sprites
Lookin good there!
- Enjay
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Re: Cage's sprites
Excellent. A dramatic improvement on the original. I can actually see what it is supposed to look like - which is more that I ever really could with the original sprite.
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Re: Cage's sprites
I'm sure you already decided what you're doing by now, but looking at the original frames it appears it spins, but the spikes remain fixed. I don't know if anyone would really notice if it was replaced with a set of single direction sprites though.Cage wrote:Does he actually do anything in the moving animations? It looks like it's spinning only.
- NeuralStunner
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Re: Cage's sprites
I think it'd look neat if the body remained fixed, but the blades spun.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Cage
- Posts: 75
- Joined: Sat Dec 24, 2011 11:04
Re: Cage's sprites
Currently looks like this:NeuralStunner wrote:I think it'd look neat if the body remained fixed, but the blades spun.
Hope it works ok, I'm not that much of an animator
- Enjay
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Re: Cage's sprites
I think that what is there looks good, very good, but the head could do with a 45 degree angle. The jump between the two head positions looks too stark to me.
- Cage
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Re: Cage's sprites
The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)
- Xaser
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Re: Cage's sprites
Not bad at all! Really liking how the claws are moving. Keep it up, sir.
- NeuralStunner
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Re: Cage's sprites
Awesometastic!
This project is really kicking DooM's ass.
This project is really kicking DooM's ass.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
- Enjay
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Re: Cage's sprites
Ah, OK, understood. In that case it will look fine. The blades animation is great.Cage wrote:The tilted head is there only for preview purposes, I plan on making the spikes animate only, the head tilt is for the diagonal view (A2 etc frames)