TGRCP2: Suggestion Drop Box
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- Tiger
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TGRCP2: Suggestion Drop Box
I know this is a bit too early, but lately I have been thinking about this last major PWAD Doom project. To assure I don't forgot the ideas, I'll push them in this topic and debate over them when TGRDM3 is finally considered 'Finished' [ETA: 2050; Request: rename TGRDM3 to Duke Nukem: Forever]
Nicholas 'Tiger' Gautier
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Re: TGRCP2: Suggestion Drop Box
Open World
- Inspiration; Just Cause 2 and Skyrim (The Elder Scrolls V)
Thanks to DreamBits for pushing me to play Skyrim [/note] - Hub centric
- entering main buildings will cause the player to into a new map, thus leaving the WorldMap.
- Will not work with Zandronum\SkullTag
- Will require a lot of resources
Last edited by Tiger on Thu Apr 17, 2014 21:51, edited 1 time in total.
Nicholas 'Tiger' Gautier
- Tiger
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Re: TGRCP2: Suggestion Drop Box
Story and History Project
- TGRCP2 takes place after TGRCP1's story.
- TGRCP1 Remastered; make it not suck.
- Design concept remains the same, but - better.
- Follow the current development phases as of TGRDM3; TGRCP2 must use a newer scheme as the current phases are not 100% compatible to Open World.
- Design concept remains the same, but - better.
Nicholas 'Tiger' Gautier
- Tiger
- Developer
- Posts: 863
- Joined: Thu Feb 25, 2010 3:44
- Location: United States
- Contact: