More Games to support in ECWolf?
Moderator: Blzut3
- RaVeN
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More Games to support in ECWolf?
There is ShadowCaster by Raven Software based on modified Wolf3D engine, discussions on https://www.doomworld.com/vb/everything ... moddening/
More easy is adding "In Pursuit of Greed" support, source code released. Wolf3d based.
For just info http://www.mobygames.com/game-group/3d-engine-wolf3d
More easy is adding "In Pursuit of Greed" support, source code released. Wolf3d based.
For just info http://www.mobygames.com/game-group/3d-engine-wolf3d
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Re: More Games to support in ECWolf?
The Raven engine is different enough that it likely warrants its own source port. Most notably ECWolf intends to take advantage of strictly parallel floors and ceilings (permitting potentially simpler stacked plane handling) which supporting the Raven engine games would violate.
Additionally since the Raven engine is just a rendering engine calling it based off the Wolf3D engine is a bit of a stretch regardless.
Additionally since the Raven engine is just a rendering engine calling it based off the Wolf3D engine is a bit of a stretch regardless.
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Re: More Games to support in ECWolf?
Speaking of more game support, do you think you could add support for the Mac version? The Mac version (and derivatives) use a archive (similar to Doom WADs) known as "sets" with all the level and other data contained within.
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Re: More Games to support in ECWolf?
https://www.youtube.com/watch?v=r5eBLxO7MsY3371-Alpha wrote:do you think you could add support for the Mac version?
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Re: More Games to support in ECWolf?
Excuse me if I sound ignorant, but how do I setup/use that mod?
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Re: More Games to support in ECWolf?
If you have a Mac (even a modern one) then it's trivial to setup. Just macbin your game files and load them with a shim file in the latest development version.
Here's a whole thread on the subject (spoiler though: an easy method to get the macbin files without a Mac has yet to actually be found): http://forum.drdteam.org/viewtopic.php?p=56551#p56551 http://forum.drdteam.org/viewtopic.php? ... 4&start=30
Here's a whole thread on the subject (spoiler though: an easy method to get the macbin files without a Mac has yet to actually be found): http://forum.drdteam.org/viewtopic.php?p=56551#p56551 http://forum.drdteam.org/viewtopic.php? ... 4&start=30
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Re: More Games to support in ECWolf?
Well I've got the data files extracted, one set file and a folder with a ton of level/episode files. Again, sorry if I sound ignorant but, what's a shim file and where do I obtain it?
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Re: More Games to support in ECWolf?
I really don't mean to sound condescending, but the information you seek is in the links I gave in the last post (I linked to two posts in the same thread). Similarly your first question was in the FAQ on the website:3371-Alpha wrote:sorry if I sound ignorant
Although I wouldn't expect anyone to find them since apparently my SEO is pretty bad. You can find information you may find interesting on my weblog:
- Mac Wolfenstein First & Second Encounter - Source Released. Work started.
- Mac Wolfenstein Third Encounter - No source, but not a whole lot different. Work started.
- Macintosh Wolfenstein 3D Work March 2015 (This inspired the thread I linked)
- ECWolf 1.2.3 Released December 2013
- Rise of the Triad February 2012
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Re: More Games to support in ECWolf?
Alright, thanks for clearing that up. So basically just have to rename the "Wolfenstein 3D™ set" to "wolf3d.bin". That's simple enough. Is the level folder needed though? Also where do I get a font shim?
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Re: More Games to support in ECWolf?
Again, the shim was in the thread I linked. I guess I can post the link here as well though: http://maniacsvault.net/ecwolf/files/macshim.pk3
From the levels directory you need the second encounter as wolflvls.bin. The other 6 sets are just mods, so load them like any other mod.
From the levels directory you need the second encounter as wolflvls.bin. The other 6 sets are just mods, so load them like any other mod.
- Gez
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Re: More Games to support in ECWolf?
What would be needed to write a tool doing that?Blzut3 wrote:(spoiler though: an easy method to get the macbin files without a Mac has yet to actually be found)
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Re: More Games to support in ECWolf?
Can't speak for the floppy version, but for CDs you would first need to do raw CD IO in order to dump an image of the Mac file system. I don't suspect this would be too difficult to do. Next one would need to read enough HFS in order to find the relevant binary files and their data and resource forks (ECWolf technically only needs the latter). Once you find that, wrap the data into a macbinary container which you can find format details on a link in my Feb 2012 weblog entry.Gez wrote:What would be needed to write a tool doing that?
The linked thread covers HFSExplorer which does the first and second part of that. The issue there is it dumps in AppleDouble format which isn't really suitable for ECWolf (there's nothing technically wrong with just renaming the resource fork file to something reasonable, but then it's no longer a valid AppleDouble which by definition has the resource fork as a hidden file named "._<filenamehere>"). So the simplest thing to do would be to either write a program which converts an AppleDouble to MacBinary or perhaps see if the maintainer of HFSExplorer would take a submission for an option to dump to MacBinary. (As stated in the other thread I would take a compromise on using AppleSingle if necessary, but I think it's more likely to find mods already in MacBinary format since it was more popular at the time.)
- RaVeN
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Re: More Games to support in ECWolf?
maybe it can be helpful : source port for Blake Stone exist, http://bibendovsky.github.io/bstone/
- Nokiaman
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Re: More Games to support in ECWolf?
Heh, didn't expect this to be my own videoBlzut3 wrote:https://www.youtube.com/watch?v=r5eBLxO7MsY3371-Alpha wrote:do you think you could add support for the Mac version?
Can't wait when MacWolf support is finished.
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Re: More Games to support in ECWolf?
I talked to Les Bird this weekend by e-mail and he seemed to like ECWolf progress. He said he's still looking for the C7 source code, unfortunatelly. Let's hope he finds it soon despite being long lost.