[Bug] Line Portals + Ambient Occlusion
Moderator: Graf Zahl
- Tormentor667
- Stronghold Team
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Re: [Bug] Line Portals + Ambient Occlusion
Actually it's just a subtle way of reminding that there is already a long time passed since then
- Rachael
- Developer
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- Joined: Sat May 13, 2006 10:30
Re: [Bug] Line Portals + Ambient Occlusion
It was fixed today.
If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build. Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.
If you're impatient (as your title suggests) you can go ahead and grab a QZDoom build. Otherwise if about 12 hours have passed between the time you are reading this message from when I posted it, it will probably be in a GZDoom dev build by now.