Why Doom 2?

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Expand view Topic review: Why Doom 2?

by smg m7 » Mon Apr 17, 2006 12:45

Basically, they're good stand-alone games, but they aren't really good for modding. Doom, being that it was designed to be changed, is more popular.

by TheDarkArchon » Sun Apr 16, 2006 14:33

There's reasons for the lack of Heretic and Hexen maps:

Both:
They aren't anywhere near as popular as Doom/II.

Heretic:
The lack of textures. The entire game is made of less than 50 textures, IIRC.

Hexen:
Having to balance the game for each class and the lack of weapons for each class is a killer here.

by BlazingPhoenix » Sun Apr 16, 2006 0:02

I wish there were more maps for Heretic and Hexen :cry:

by Cutmanmike » Tue Apr 11, 2006 9:39

BioHazard wrote:And somewhere else on the internet...
Why would you want to make maps for Doom 2? That game is old and outdated. Doom 3 is where it's at.
Where was that quote from?! WHERE?! TALK!!

by BioHazard » Mon Apr 03, 2006 13:04

And somewhere else on the internet...
Why would you want to make maps for Doom 2? That game is old and outdated. Doom 3 is where it's at.

by chopkinsca » Mon Apr 03, 2006 12:56

Why would you want to make maps for doom? That game is old and outdated. Doom 2 is where it's at.

by ellmo » Fri Mar 31, 2006 10:34

Everything that has been said in this topic is of course 100% right. Doom2 has more monsters and additional weapon and powerup to use...
...but also Doom1 is divided into episodes and Doom2 goes straight. The latter option suits mapmakers better in about 90% cases.
Not that it would really matter while we have sorce ports, but why is DRD (the project, not the site :P) for Doom1? Well I'm sure I'm just being sentimental.

by Enjay » Sun Mar 19, 2006 12:04

There was one port (MBF?) that could load a Doom1 map into Doom2 and would automatically substitute any Doom1 specific textures with reasonable alternatives from Doom2. Not as good as proper texture use, obviously, but it gets you going if, for some reason, you need to do that.

by wildweasel » Sun Mar 19, 2006 7:25

There are others as well - ZDoom, Doomsday, Legacy (I think)...

by dennisjj2 » Sat Mar 18, 2006 18:22

Graf, why'd you post? Your own GZDoom is such a source-port.

by Graf Zahl » Sat Mar 18, 2006 10:21

Enjay wrote:I think there is a general assumption that everyone has Doom2. Of course, there will be some people who don't. I wonder how many people have either Doom1 or Doom2 but not both?

Anyone in that situation cannot be considered a true Doom fan. I truly wouldn't bother about that minority. Besides, the few missing textures are easily added. All you'd need now is a source port that doesn't strictly separate between game modes.

by Lutrov71 » Sat Mar 18, 2006 7:47

Oh heh, my bad. Well the answer is simple then, more stuff to use. :D

by BioHazard » Sat Mar 18, 2006 4:12

He means custom maps.

Re: Why Doom 2?

by Lutrov71 » Sat Mar 18, 2006 4:01

DuduKrazy wrote:do you guys know why there's so many maps for Doom 2 and not Doom 1/Ultimate Doom?
Er, Ultimate Doom = 36 maps. Doom2 = 32 maps.

by The HavoX » Sat Mar 18, 2006 2:47

I had to pick up DCE in order to get Final Doom, many years after it was released Image

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