by ellmo » Mon Sep 18, 2006 17:40
*BUMPAGE*
/me not dead...
Updated info on
M4... will post some screenies when there's something finished to show

This time I'm putting the old values of different map specifics inside brackets. that way you see how much work has been done since last update.
EDIT:
Oh, about what Gentry said - the project is aimed to work with Zdoom, even the old versions such as
2.0.63a, but much has changed since the last time I've tested it on that source port. Most of all I'm using
warp2 animations for liquids, so they don't look like crap, and I'm not sure ZDoom's software rendering won't crash reading it.
Eitherway, if DRD is out someday, I will adivse to use GZdoom to play it.
*BUMPAGE*
/me not dead...
Updated info on [b]M4[/b]... will post some screenies when there's something finished to show :) This time I'm putting the old values of different map specifics inside brackets. that way you see how much work has been done since last update.
EDIT:
Oh, about what Gentry said - the project is aimed to work with Zdoom, even the old versions such as [b]2.0.63a[/b], but much has changed since the last time I've tested it on that source port. Most of all I'm using [i]warp2[/i] animations for liquids, so they don't look like crap, and I'm not sure ZDoom's software rendering won't crash reading it.
Eitherway, if DRD is out someday, I will adivse to use GZdoom to play it.