Wip: Tainted waters

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Expand view Topic review: Wip: Tainted waters

by Dutch Devil » Wed Oct 11, 2006 14:09

Yeah they look sweet did you made them, it sure is one of the best textures packs ive used so far.

by NiGHTMARE » Wed Oct 11, 2006 1:52

Glad to see the Mortiser resources getting some use :).

by J-Dub » Tue Oct 10, 2006 7:09

That is the first thing that came to mind :?

by TheDarkArchon » Mon Oct 09, 2006 18:59

J-Dub wrote:Using the ChangeLevel() ACS command, the number of maps can be unlimited. I would strongly suggest running your WAD through zwadconv and using Hexen mode.
What the Hell? You don't need ChangeLevel AT ALL. MAPINFO is what you need.

by Dutch Devil » Mon Oct 09, 2006 15:33

I like classic gameplay better myself I don't care about models and scripting at all I'm only interested in the map limit actually.
If I can make this all work under doom format I would be happy, and I can still can give the maps some zdoom gimmicks.
I think this format suits my needs the best.

by J-Dub » Mon Oct 09, 2006 15:11

Using the ChangeLevel() ACS command, the number of maps can be unlimited. I would strongly suggest running your WAD through zwadconv and using Hexen mode.

I doubt I would make Doom mods in this day and age if not for port specific features like Hexen mode, models, and ACS... especially ACS.

by Dutch Devil » Mon Oct 09, 2006 14:17

Does doom in doom format support skyboxes? ill try that line horizon you mentioned.

Does anybody know what the map limit is for zdoom is it possible to make an megawad with more than lets say...100 maps?
And will this work for doom format?

by Alter » Mon Oct 09, 2006 10:02

Hey morbid doomer if you want line horizon in zdoom doom format then use 337 linedef type it's undocumented but it's line horizon

by TheDarkArchon » Mon Oct 09, 2006 7:57

Some ZDoom specific features are available in the Doom format such as slopes and line horizon.

by Tango » Mon Oct 09, 2006 1:33

That looks awesome. I love your style. 8)
Just wondering though, if it's Doom format, why is it for ZDoom?

Wip: Tainted waters

by Dutch Devil » Sat Oct 07, 2006 13:24

My next release total progress 60% done this one might be ready by the end of this year.
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