by ellmo » Wed Jan 02, 2008 19:01
1) Gameplay is the most important, but it's also the most subjective. Some people like fast-paced gameplay with tons of ammo to throw in the air, some people like to lurk in the shadows, and check out every single corner (like me). Nevertheless - if playing a map feels like shit, it's a bad map.
2) Music is the second thing I guess, but so is the whole atmosphere. Good music builds it, wrong - ruins. Simple? Not really. Getting a good music score for the map, to emphasize it's feel, is very difficult and should be noticed and praised much more often.
3) Detail. I'm thinking the typical detail, that does not add to the gameplay, but is placed well and does not take away either. The worst thing you can do - put detail that is not only out of place, but also cramps the level, and infuriates the player. So the most important thing about the detail is - let it be there, but don't spoil the fun.
But the poll could use a few more options. I'm connecting music to the atmosphere, but atmosphere is more than just music. It's the correct choice of textures, monsters (or lack of monsters) and even sounds.
Also in some maps (depending on what gameplay you're trying to achieve) the overall layout is crucial; Deathmatch maps for example.
Or the poll could stand for just three options:
look
feel
play
[b]1)[/b] Gameplay is the most important, but it's also the most subjective. Some people like fast-paced gameplay with tons of ammo to throw in the air, some people like to lurk in the shadows, and check out every single corner (like me). Nevertheless - if playing a map feels like shit, it's a bad map.
[b]2)[/b] Music is the second thing I guess, but so is the whole atmosphere. Good music builds it, wrong - ruins. Simple? Not really. Getting a good music score for the map, to emphasize it's feel, is very difficult and should be noticed and praised much more often.
[b]3)[/b] Detail. I'm thinking the typical detail, that does not add to the gameplay, but is placed well and does not take away either. The worst thing you can do - put detail that is not only out of place, but also cramps the level, and infuriates the player. So the most important thing about the detail is - let it be there, but don't spoil the fun.
But the poll could use a few more options. I'm connecting music to the [b]atmosphere[/b], but atmosphere is more than just music. It's the correct choice of textures, monsters (or lack of monsters) and even sounds.
Also in some maps (depending on what gameplay you're trying to achieve) the overall [b]layout[/b] is crucial; Deathmatch maps for example.
Or the poll could stand for just three options:
[b]look[/b]
[b]feel[/b]
[b]play[/b]