by Rhino_66 » Mon Jan 21, 2008 19:31
Well, I finally got everything converted over from JDoom. All the scripts and effects are done. The lighting works. The models work.
This is a 5 level Doom 2 wad with a few new textures, 3D models, a couple new sounds, and some new sprites. Not a lot of scripting or complicated effects, but I'm proud of it.
This wad absolutely requires GZDoom because of the lighting. It WILL look awful when run on standard ZDoom. I wrote this one to work with GZDoom v1.0.29, but there's none of the effects that caused crashes with newer versions. It does work with v1.0.32, so compatibility isn't an issue.
Love it or hate it, at least let me know.
http://rapidshare.com/files/86094616/om ... z.zip.html
.
Well, I finally got everything converted over from JDoom. All the scripts and effects are done. The lighting works. The models work.
This is a 5 level Doom 2 wad with a few new textures, 3D models, a couple new sounds, and some new sprites. Not a lot of scripting or complicated effects, but I'm proud of it.
This wad absolutely requires GZDoom because of the lighting. It WILL look awful when run on standard ZDoom. I wrote this one to work with GZDoom v1.0.29, but there's none of the effects that caused crashes with newer versions. It does work with v1.0.32, so compatibility isn't an issue.
Love it or hate it, at least let me know.
http://rapidshare.com/files/86094616/om_tomb_gz.zip.html
.