XWE Issue

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Expand view Topic review: XWE Issue

by Lioyd_Irving » Thu Feb 07, 2008 17:32

Thanx you.

by Enjay » Mon Feb 04, 2008 17:48

First, you have to use the name of the sound as defined in SNDINFO in zdoom.pk3/gzdoom.pk3 not the lump name

Also, there is a pointer specifically for weapon sounds

Try

SHTG 0 A_PlayWeaponSound("weapons/shotgf")

XWE Issue

by Lioyd_Irving » Mon Feb 04, 2008 15:07

Okay, here's the deal : when i make a DECORATE weapon, it works well but t seems like i don't use correctly the A_PlaySound tag.

I program like this :

SHTG 0 A_Playsound("dsshotgn")

What is wrong ?

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