by Enjay » Mon Feb 04, 2008 17:48
First, you have to use the name of the sound as defined in SNDINFO in zdoom.pk3/gzdoom.pk3 not the lump name
Also, there is a pointer specifically for weapon sounds
Try
SHTG 0 A_PlayWeaponSound("weapons/shotgf")
First, you have to use the name of the sound as defined in SNDINFO in zdoom.pk3/gzdoom.pk3 not the lump name
Also, there is a pointer specifically for weapon sounds
Try
SHTG 0 A_PlayWeaponSound("weapons/shotgf")