Hi everybody!
I'm a webmaster of FPS Ports website, a site dedicated to all kinds of source ports, re-texturing and re-modelling information.
I'm working on a section with source ports for the Doom engine and I need all kind of help with it:
-Info on the missing source ports.
-Corrections and improvements to the texts about source ports.
-Info on any interesting subject-related projects
Most of the articles are in a draft status, this means that I need more accurate info on each port's capabilities and features. I would be glad if anybody could provide a short and correct list of the most significant GZDoom features.
I don't know much about the each port, so I could be wrong and underestimate some of them, so I would really appreciate if somebody has any corrections for the info on my website.
the url is
http://fps.maros.pri.ee