Hey this post has more to do with HIRESTEX but pertains to a HUD entity so I figured what the heck..
I'b been fixing up a hi-res version of the original HUD face and I have it all working in a pk3 format with nothing more than a grahpics directory with all the hi-res replacments (same names as originals) in it and a HIRESTEX.txt at the root.
Anyways, as said everything's working right in the hi-res aspect, replacing the original and scaling. But I'v ran into a small problem, I can't figure out how to set it's off-sets.lol
I'v looked around here and at the wiki but found nothing about HIRESTEX off-sets, unless there's something I'm over looking.
This is what I currently have for each different frame in HIRESTEX.txt
But I need to offset them about 6 units to the right and about 5 units down.
As is it looks like this:
I would try something like this:
Code: Select all
define STFST00 24 31
{
offset -6 -1.5;
}
But I doubt it would work heh.
Anyone know how to manage the offsets in HIRESTEX without anything else?, there is no TEXTURE1, PNAMES, or ACS here. Just HIRESTEXT.txt
I would go as far as adding all the original frames into wad format and modding the TEXTURE1 and then pack it like that but If there is a single line I need to add to the HIRESTEX that would give me some offsets that would be wonderful.

Thanks!
Hey this post has more to do with HIRESTEX but pertains to a HUD entity so I figured what the heck..:D
I'b been fixing up a hi-res version of the original HUD face and I have it all working in a pk3 format with nothing more than a grahpics directory with all the hi-res replacments (same names as originals) in it and a HIRESTEX.txt at the root.
Anyways, as said everything's working right in the hi-res aspect, replacing the original and scaling. But I'v ran into a small problem, I can't figure out how to set it's off-sets.lol
I'v looked around here and at the wiki but found nothing about HIRESTEX off-sets, unless there's something I'm over looking.
This is what I currently have for each different frame in HIRESTEX.txt
[code]
define STFST00 24 31
[/code]
But I need to offset them about 6 units to the right and about 5 units down.
As is it looks like this:
[url=http://img261.imageshack.us/my.php?image=screenshotdoom200805132ig2.png][img]http://img261.imageshack.us/img261/7530/screenshotdoom200805132ig2.th.png[/img][/url]
I would try something like this:
[code]
define STFST00 24 31
{
offset -6 -1.5;
}
[/code]
But I doubt it would work heh.
Anyone know how to manage the offsets in HIRESTEX without anything else?, there is no TEXTURE1, PNAMES, or ACS here. Just HIRESTEXT.txt
I would go as far as adding all the original frames into wad format and modding the TEXTURE1 and then pack it like that but If there is a single line I need to add to the HIRESTEX that would give me some offsets that would be wonderful. :D
Thanks!