Custom 'backpacks'...

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Expand view Topic review: Custom 'backpacks'...

by BaronOfStuff » Thu May 29, 2008 9:39

Ah man, doesn't look like it is possible. Well that sucks. Thanks for the help anywho :P

by Azure Agony » Wed May 28, 2008 21:41

It's look like there is no way to do that (I hope it's not a true!) but maybe I'm wrong. In each Doom type game backpack "contains a sample of each ammunition type and extends the carrying capacity of each ammunition type". More in here: http://zdoom.org/wiki/Classes:BackpackItem
Decorate of Backpack doesn't contains no info about ammunition type:

ACTOR Backpack : BackpackItem 8
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}

by BaronOfStuff » Wed May 28, 2008 21:08

Nobody? :(

Custom 'backpacks'...

by BaronOfStuff » Tue May 27, 2008 14:08

Ok, in short, I'm in the middle of messing around with Decorate (I'm new to it, only really been a (somewhat crude) mapper until recently), and was wondering:

Is it possible to have various pickups, each increasing the limit of only certain ammo types? For example, a belt that only increases the shotgun shell limit, etc?

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