by The_Funktasm » Sat Jul 26, 2008 3:21
I think ID should realize that Doom is a one time thing. The time period, creators, and team came together in a way they'll never be able to recreate. Besides, John Romero is off the ID team, he brought a great charisma to the team.
Aside from that, the style was off. The demons had a classic style in Doom, like the demons you'd hear of in a book from hundreds of years ago, but with their own twists. Doom 3 made demons look like aliens and mutants instead.
Gone, it seems are Phobos and Deimos, Episodes one and two, respectively. Missing, it seems, are the vastly different levels, some twisting and cavernous, some wide open and exposed. Also gone is the feeling I get from the original. A proud "Look what us guys made" feeling.
It's something that makes Doom unique, and no matter how many times they try to get it right, I think that only the fans will get it right.
Sorry if that seems off topic, but I think Doom 3 was a mistake, and shouldn't have been called Doom 3, as it was a remake, not a sequel.
I think ID should realize that Doom is a one time thing. The time period, creators, and team came together in a way they'll never be able to recreate. Besides, John Romero is off the ID team, he brought a great charisma to the team.
Aside from that, the style was off. The demons had a classic style in Doom, like the demons you'd hear of in a book from hundreds of years ago, but with their own twists. Doom 3 made demons look like aliens and mutants instead.
Gone, it seems are Phobos and Deimos, Episodes one and two, respectively. Missing, it seems, are the vastly different levels, some twisting and cavernous, some wide open and exposed. Also gone is the feeling I get from the original. A proud "Look what us guys made" feeling.
It's something that makes Doom unique, and no matter how many times they try to get it right, I think that only the fans will get it right.
Sorry if that seems off topic, but I think Doom 3 was a mistake, and shouldn't have been called Doom 3, as it was a remake, not a sequel.