by Rex Claussen » Thu Jul 31, 2008 2:46
Drake Raider wrote:I play GZDoom with a GL renderer regularly, but when I try to put a 3D floor, it is invisible. What's wrong?
Are you talking about "putting a 3D floor" into a map during editing? If so, is the sector invisible in the editor or in-game?
Remember to set the alpha value in the fourth argument for your Sector_Set3D special. If the value is 0 then the 3D floor will indeed be rendered in-game as an invisible sector. If you want it completely opaque, use a value of 255.
[quote="Drake Raider"]I play GZDoom with a GL renderer regularly, but when I try to put a 3D floor, it is invisible. What's wrong?[/quote]
Are you talking about "putting a 3D floor" into a map during editing? If so, is the sector invisible in the editor or in-game?
Remember to set the alpha value in the fourth argument for your Sector_Set3D special. If the value is 0 then the 3D floor will indeed be rendered in-game as an invisible sector. If you want it completely opaque, use a value of 255.