by Psycho Siggi » Sat Sep 03, 2005 12:23
And no one seems to notice that this port (yes, this is based on my personal experience and is my opinion) is simply the best at emulating the quirky bugs of the good ol' Doom renderer.
This means that level effects such as deep water (used noticably in tnt.wad) work, the shotgunner bunker type things on map04 of Doom2.wad (the opening and closing doors), the effect used to 'trap' the arachnotrons on tnt.wad map31 aswell as many other weird effects that have been achieved over the years.
It's also one of the fastest GL ports I've used and is the only one which is playable on Deus Vult map 05.
This is more than promising my friends.
And no one seems to notice that this port (yes, this is based on my personal experience and is my opinion) is simply the best at emulating the quirky bugs of the good ol' Doom renderer.
This means that level effects such as deep water (used noticably in tnt.wad) work, the shotgunner bunker type things on map04 of Doom2.wad (the opening and closing doors), the effect used to 'trap' the arachnotrons on tnt.wad map31 aswell as many other weird effects that have been achieved over the years.
It's also one of the fastest GL ports I've used and is the only one which is playable on Deus Vult map 05.
This is more than promising my friends.