by ChupaReaper » Tue Jul 21, 2009 11:08
You could use a script which will get the player's z height as to check how high the player is (above the 3d floor or below) then when the player triggers a linedef, it first checks the players zheight then rund the appropriate action.
You could use a script which will get the player's z height as to check how high the player is (above the 3d floor or below) then when the player triggers a linedef, it first checks the players zheight then rund the appropriate action.