Monster Deathmatch - Needs extra help!

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Expand view Topic review: Monster Deathmatch - Needs extra help!

Re: Monster Deathmatch - Needs extra help!

by Rachael » Wed Oct 14, 2009 4:21

You can - right now it's in a "pause" state though. But if you do want to help, I certainly won't turn you down!

Re: Monster Deathmatch - Needs extra help!

by Sniper 109 » Wed Oct 14, 2009 3:23

I have some good experience in spriting, I also happen to specialize in weapon sprites. I'm also able to map. Could I join the project?

Re: Monster Deathmatch - Needs extra help!

by Rachael » Mon May 04, 2009 4:04

Hmmm... well... don't really have one right now. At this point, it is planned to release just the code as a final product fairly soon (when Skulltag is able to properly handle it), but the maps and stuff ... pretty much when I get them. I had one offer for mapping but he never got back to me on it.

I appreciate it, though, and will gladly take your contribution when it becomes available. :D

Re: Monster Deathmatch - Needs extra help!

by Rex Claussen » Sun May 03, 2009 20:02

SoulPriestess wrote:I'm looking for mappers ....
I have some experience in this area, and would love to give back to you for hosting DooM Nexus & the Persecution Complex forums, but between real life and my other commitments I am up to my eyeballs in work.

What is your time-frame, as I may be able to do a small map some time in the summer?

Monster Deathmatch - Needs extra help!

by Rachael » Sat May 02, 2009 19:21

http://skulltag.com/forum/viewtopic.php?f=13&t=18393

I'm looking for mappers, and weapon spriters (preferably people who can make monster weapons from the first person view).

The coding for this project is mostly done, so anything further that's needed will be molded around these extras!

If you have any experience in these fields, please reply here and you'll be granted access to the hidden development forum.

Thank you to all who are willing to help. :)

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