How to put new sounds in Risen 3D

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Maximum filesize per attachment: 1.5 MiB.

Expand view Topic review: How to put new sounds in Risen 3D

Re: How to put new sounds in Risen 3D

by markpage » Sun Jul 26, 2009 23:56

It's ok people, figured it out, sorry for posting in wrong place.

Re: How to put new sounds in Risen 3D

by wildweasel » Fri Jul 24, 2009 0:57

Doesn't Risen3D still support WAD files? It might be comparatively archaic compared to a folder structure, but a copy of XWE or SlumpEd should do you well - just create a new WAD file, import your sound as DSITEMUP, then run Risen3D with that file.

Re: How to put new sounds in Risen 3D

by Rachael » Thu Jul 23, 2009 22:46

Please use the correct forum for posting stuff. The Doom Armory forum is for Armory-related stuff.

How to put new sounds in Risen 3D

by markpage » Thu Jul 23, 2009 15:55

Hi all, a little while back i changed the Item Pickup sound in Doomsday to something better, i never liked the original pick up sound, i made it by clicking some spoons together. My question is, how do i implement this sound in Risen 3D, does it need to be in a specific folder tree with a command line option? Ive looked all over the internet but can't find anything on the subject, any help would be much appreciated. :(

Top