CHOKE!

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Re: CHOKE!

by Pluck101 » Thu Aug 13, 2009 19:41

InsanityBringer wrote:For newbie work it isn't *too* bad but some things could probably be done better. In particular DOORTRAK should ONLY be used as a door track. It doesn't really fit anywhere else
Alot of the texture work is only temporary so ill get to changing that once i get to the whole polishing part of this map. Thanks for the advice tho! :D

Re: CHOKE!

by InsanityBringer » Thu Aug 13, 2009 19:22

For newbie work it isn't *too* bad but some things could probably be done better. In particular DOORTRAK should ONLY be used as a door track. It doesn't really fit anywhere else

Re: CHOKE!

by Pluck101 » Thu Aug 13, 2009 19:11

I was waiting to get at least one reply to post the rest of the screenshots, (thanks to Firebrand) I am now going to post the rest of the shots:

THE LEFT PORTAL PATH
This hallway isnt always dark (there is a strobe action set to its sector)
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Well this Berserk pack looks promising...
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I skipped two screenshots between this and the berserk cuz' i dont want to ruin the surprise
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THE RIGHT PORTAL PATH
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Imp fight!
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This is my favorite room so far!
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Staircase
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Another promising berserk pack
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The door towards oncoming onslaught!!!
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Re: CHOKE!

by Pluck101 » Thu Aug 13, 2009 18:46

Firebrand wrote:It looks interesting, a bit cramped maybe, but I don't know if the courtyards are open enough ;).
I didnt post this before but that was the whole point of the map, to be cramped, and to give the player an uneasy feeling (hence the name choke). But i dont know if i will be able to make such a drastic change, it may affect the map too much, come to think of it i think that ill have to scratch co-op off of this map, and keep it to single player...

Re: CHOKE!

by Firebrand » Thu Aug 13, 2009 14:35

It looks interesting, a bit cramped maybe, but I don't know if the courtyards are open enough ;).

CHOKE!

by Pluck101 » Wed Aug 12, 2009 21:53

This is my first map (Entitled Choke) that is ever going to be released! I have made maps before but i wasnt satisfied with the result until i started this one. It is different from all my other maps because of the fact that i am just going along and making this map as i go on. All of my other maps i put into a long and dreadful thought process and second guess myself and whatnot. Instead of making a blueprint type drawing of this map like ive done with all my other maps this is purely improv. Also there are two paths to take in the map which will lead to different ending type things... The story so far... You and a fellow officer (if you are playing coop, 2 player coop will be integrated) from the UAC teleport into a the courtyard of a building taken over by demons and hell-spawn. You (and your partner) must purge the facility of this mess ASAP! That is all.
Here are the screenshots:

The spawn point
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Courtyard left side (also player 2's spawn point)
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Courtyard right side
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Building entrance
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The 2 teleporters that lead to the 2 seperate paths of the map
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There are more screenshots but i wont add them till later. Comment on what you think

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