by Gez » Tue Dec 29, 2009 17:04
Huge megawad is right out, this is not a huge community.
Making it a community project requires to establish some common ground. Such as:
* Base IWAD?
* Allowed resources?
* Target platform, i.e., Vanilla Doom, limit-removing, Boom-compatible, ZDoom-compatible, etc.
* Target game mode, i.e., single-player start-to-finish, single-player pistol starts, multiplayer coop, deathmatch, etc.
* Thematic elements for map design?
I mean, you won't go far if somebody provides a doom2.wad deathmatch map, somebody else a GZDoom-exclusive Hexen map, a third made a Doom 1 Eternity map full of linked portals, and a fourth made something for Doomsday/Risen3D full of models.
Huge megawad is right out, this is not a huge community.
Making it a community project requires to establish some common ground. Such as:
* Base IWAD?
* Allowed resources?
* Target platform, i.e., Vanilla Doom, limit-removing, Boom-compatible, ZDoom-compatible, etc.
* Target game mode, i.e., single-player start-to-finish, single-player pistol starts, multiplayer coop, deathmatch, etc.
* Thematic elements for map design?
I mean, you won't go far if somebody provides a doom2.wad deathmatch map, somebody else a GZDoom-exclusive Hexen map, a third made a Doom 1 Eternity map full of linked portals, and a fourth made something for Doomsday/Risen3D full of models.