by Aroenai » Fri Jul 30, 2010 16:18
There's something strange about Chex Quest's E1M1 (chex3.wad and chex.wad), changing resolution here with the GL renderer makes textures turn black until you restart. If you change resolutions in E2M1 for example, then there is no problem. This doesn't happen with the software renderer.
- Attachments
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- after changing from 1440x900 to 640x480
- gl_renderer.png (65.95 KiB) Viewed 3653 times
There's something strange about Chex Quest's E1M1 (chex3.wad and chex.wad), changing resolution here with the GL renderer makes textures turn black until you restart. If you change resolutions in E2M1 for example, then there is no problem. This doesn't happen with the software renderer.