Help with Fog

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Re: Help with Fog

by PeskySaurus » Thu Sep 02, 2010 18:14

Thanks Graf, I might be able to make do with that.

Re: Help with Fog

by Graf Zahl » Wed Aug 11, 2010 14:03

Fog density is controlled by the sector's light level: The higher the value the less dense the fog.

Re: Help with Fog

by NeuralStunner » Wed Aug 11, 2010 1:58

Software mode and old GL? Yeah, probably. :(

Re: Help with Fog

by PeskySaurus » Tue Aug 10, 2010 23:19

Hm, that looks awesome except that I use regular ZDoom/Skulltag (Mainly Skulltag) to run my .wad ....

Am I SOL?

Re: Help with Fog

by NeuralStunner » Tue Aug 10, 2010 1:04

Sounds like you want [wiki]SetGlobalFogParameter[/wiki]. :)

Help with Fog

by PeskySaurus » Mon Aug 09, 2010 23:22

Is there anyway to control the intensity of fog in Skulltag/Zdoom?

is it possible to make the fog not so thick? It's a neat effect but really makes it impossible to see farther than like 5 feet. Is there a way to make it thinner like in Doom 64? http://www.doom2.net/~doomdepot/tcscreens/absscr-31.jpg
That same picture done with the ACS script I'm using would be impossible to see the healthpack in the back, or the wall in the back most likely.

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