by filipetolhuizen » Mon Apr 27, 2015 1:18
Thanks for looking into it.
I was able to reach one of the creators on youtube, but he still hasn't replied me back. According to one of his comments, the engine was some sort of Wolf3d engine clone, which is already different enough.
The non-orthogonal walls exhibit corners on the map. The doors in the game resemble the ones from Corridor 7 a lot. The floor and ceiling shading look like the ones used in Planet Strike. Like Wolfenstein 3D, There is also 4 weapons, 1 with infinite "ammo", but another is for blocking only and each one uses its own ammo. The movement seems similar to ROTT, only without bobbing. It uses .PCX images.
Thanks for looking into it.
I was able to reach one of the creators on youtube, but he still hasn't replied me back. According to one of his comments, the engine was some sort of Wolf3d engine clone, which is already different enough.
The non-orthogonal walls exhibit corners on the map. The doors in the game resemble the ones from Corridor 7 a lot. The floor and ceiling shading look like the ones used in Planet Strike. Like Wolfenstein 3D, There is also 4 weapons, 1 with infinite "ammo", but another is for blocking only and each one uses its own ammo. The movement seems similar to ROTT, only without bobbing. It uses .PCX images.