by Gez » Wed Mar 09, 2016 22:17
Love2PlayGames wrote:Yes, I get the IWAD picker, other wise I think I wouldn't be able to lunch the game, right?
If ECWolf only detects one available game, then it automatically select it instead of asking you to choose one. If you hadn't installed Spear of Destiny, you wouldn't see it since there would be only one choice.
But the point here is that it shows the Wolf 3D choice as "Wolfenstein 3D (*.WL6)" and not as "Wolfenstein 3D demo (*.WL1)" or something of the sort.
Love2PlayGames wrote:More info on this trouble; I see that the option 'back to Demo' is in the full game, and when I select new game I see all episodes and they are available/playable. So now what i'd like to know is when I finish episode 1, is it normal to start a new game to go to episode 2? All that because I had chaingun with full ammo, full health, 9 lives, so i wanted to continue from there to episode 2.
Yes, sorry, that is normal. They are separate episodes which have to be started and finished independently. Changing this requires creating a mod (and I'm not sure you could preserve the victory screens this way). There's also the issue that episodes 4, 5, 6 are supposed to be prequels to episodes 1, 2, 3.
"Return to demo" here doesn't mean a demo version, but an automatic demonstration of the gameplay when you're not playing the game. If you start Wolf 3D but do not start a game, and wait a bit, the game will start playing itself, using pre-recorded demo. This is something copied from old arcade games, where it served two purposes: 1. avoid showing always the same image to avoid burning it into the screen --
this was a real problem with old screens. 2. by showing the gameplay, make onlookers want to play the game, which on arcade machine meant they wanted to put some coin in it. The second reason doesn't really apply to a PC game like Wolfenstein 3D, but the first definitely did.
Here's what it looks like in vanilla:
Looks like the demos desync starting from the third, the player attacks empty space and ignores enemies. Keeping demos in-sync is difficult and requires making sure not to change even the slightest, most insignificant-looking bits of gameplay code, which can be a big problem when you want to, you know, fix bugs. So in ECWolf, it just doesn't play these demos but the menu entry hasn't been changed, so I understand it can be a bit confusing.
[quote="Love2PlayGames"]Yes, I get the IWAD picker, other wise I think I wouldn't be able to lunch the game, right?[/quote]
If ECWolf only detects one available game, then it automatically select it instead of asking you to choose one. If you hadn't installed Spear of Destiny, you wouldn't see it since there would be only one choice.
But the point here is that it shows the Wolf 3D choice as "Wolfenstein 3D (*.WL6)" and not as "Wolfenstein 3D demo (*.WL1)" or something of the sort.
[quote="Love2PlayGames"]More info on this trouble; I see that the option 'back to Demo' is in the full game, and when I select new game I see all episodes and they are available/playable. So now what i'd like to know is when I finish episode 1, is it normal to start a new game to go to episode 2? All that because I had chaingun with full ammo, full health, 9 lives, so i wanted to continue from there to episode 2.[/quote]
Yes, sorry, that is normal. They are separate episodes which have to be started and finished independently. Changing this requires creating a mod (and I'm not sure you could preserve the victory screens this way). There's also the issue that episodes 4, 5, 6 are supposed to be prequels to episodes 1, 2, 3.
"Return to demo" here doesn't mean a demo version, but an automatic demonstration of the gameplay when you're not playing the game. If you start Wolf 3D but do not start a game, and wait a bit, the game will start playing itself, using pre-recorded demo. This is something copied from old arcade games, where it served two purposes: 1. avoid showing always the same image to avoid burning it into the screen -- [url=https://en.wikipedia.org/wiki/Screen_burn-in]this was a real problem with old screens[/url]. 2. by showing the gameplay, make onlookers want to play the game, which on arcade machine meant they wanted to put some coin in it. The second reason doesn't really apply to a PC game like Wolfenstein 3D, but the first definitely did.
Here's what it looks like in vanilla:
[youtube]0jL80fE-ui8[/youtube]
Looks like the demos desync starting from the third, the player attacks empty space and ignores enemies. Keeping demos in-sync is difficult and requires making sure not to change even the slightest, most insignificant-looking bits of gameplay code, which can be a big problem when you want to, you know, fix bugs. So in ECWolf, it just doesn't play these demos but the menu entry hasn't been changed, so I understand it can be a bit confusing.