by MrFlibble » Tue Mar 22, 2016 22:32
On a second thought, the simple nearest neighbour method yields quite acceptable results too:

(pictured above is the game running in DOSBox SVN Daum with output=directdraw and aspect=true, which does nearest neighbour scaling)
It certainly isn't perfect, but this method of scaling does not seem to degrade readability of the font used by
Wolfenstein 3-D. After all, back in the 90s games like
Duke Nukem 3D used the nearest neighbour scaling to resize the title screen and other screens, menu items, font, weapons and HUD in high-resolution modes while keeping the correct aspect ratio. Here's a
screenshot of
Duke Nukem 3D running at the 640x480 resolution, with the doubled rows of pixels on the HUD and the menu font barely noticeable.
I think it would be very nice if this kind of scaling of the menu and other screens that are currently not aspect-corrected were added as a configurable option at least.
On a second thought, the simple nearest neighbour method yields quite acceptable results too:
[img]http://i.imgur.com/pthvxPF.png[/img]
(pictured above is the game running in DOSBox SVN Daum with output=directdraw and aspect=true, which does nearest neighbour scaling)
It certainly isn't perfect, but this method of scaling does not seem to degrade readability of the font used by [i]Wolfenstein 3-D[/i]. After all, back in the 90s games like [i]Duke Nukem 3D[/i] used the nearest neighbour scaling to resize the title screen and other screens, menu items, font, weapons and HUD in high-resolution modes while keeping the correct aspect ratio. Here's a [url=http://www.mobygames.com/game/macintosh/duke-nukem-3d-atomic-edition/screenshots/gameShotId,791302/]screenshot[/url] of [i]Duke Nukem 3D[/i] running at the 640x480 resolution, with the doubled rows of pixels on the HUD and the menu font barely noticeable.
I think it would be very nice if this kind of scaling of the menu and other screens that are currently not aspect-corrected were added as a configurable option at least.