by Phobus » Tue Dec 27, 2005 11:49
I haven't seen any of the scripts and stuff, but if at all possible I think you should play a series of revving sounds based on the speed its going at, so it sounds (realisticly) like the motor is being strained more at higher speeds. I imgine it would take a bit of point calculation (distance travelled in a second or something), but the resulting script could also be used for a speedometer, too, if I'm any judge.
Also, if speed turns out to be 0, you should activate an idling sound until it is going again, so the sounds would have to be short and loop well in order for this to work.
One thing I'm not sure about is what you would do to mae the car screech when turning, because tyres don't just squeal as soon as the car turns, it takes a bit of turning for that to happen...
I haven't seen any of the scripts and stuff, but if at all possible I think you should play a series of revving sounds based on the speed its going at, so it sounds (realisticly) like the motor is being strained more at higher speeds. I imgine it would take a bit of point calculation (distance travelled in a second or something), but the resulting script could also be used for a speedometer, too, if I'm any judge.
Also, if speed turns out to be 0, you should activate an idling sound until it is going again, so the sounds would have to be short and loop well in order for this to work.
One thing I'm not sure about is what you would do to mae the car screech when turning, because tyres don't just squeal as soon as the car turns, it takes a bit of turning for that to happen...