by Rex Claussen » Tue May 26, 2020 16:53
A. UPDATE:
1. MAP33 is the tenth map of the "expansion pack", and the first in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based very closely on Map E2M1 of
Deimos: Slight Return. The progression has been somewhat altered. (And, of course, it has been completely re-textured.)
3. Mapping = 100% complete
4. Gameplay = 100% complete
5. Play-Testing = 75% complete
B. ISSUES:
1. As explained in
this thread, there is not yet functionality to see how much DooM weapon ammo is being carried
A. UPDATE:
1. MAP33 is the tenth map of the "expansion pack", and the first in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based very closely on Map E2M1 of [url=https://www.doomworld.com/idgames/levels/doom2/d-f/deimos-v]Deimos: Slight Return[/url]. The progression has been somewhat altered. (And, of course, it has been completely re-textured.)
3. Mapping = 100% complete
4. Gameplay = 100% complete
5. Play-Testing = 75% complete
B. ISSUES:
1. As explained in [url=http://forum.drdteam.org/viewtopic.php?f=209&t=10019&sid=cf7c087179a7b2cfb7e5f82a1652be95]this thread[/url], there is not yet functionality to see how much DooM weapon ammo is being carried