by Rex Claussen » Sat Apr 25, 2020 16:59
In
this thread I said:
"Graf had made a suggestion several years ago. He had suggested creating maps where players use the original DooM weapons against Half-Life enemies. This would also be worth considering. In fact, I had briefly contemplated a map with DooM textures and weapons, but Half-Life enemies. This, too, will allow other Team members to use their own style to develop maps."
To this end I have begun creating a new mini-episode for this expansion pack, with a Deimos theme but with H-L textures. I have completed mapping, gameplay, and testing on the first map, and have made a goodly amount of mapping progress on the second map. At this point, I envision 3 maps. However, I might do more if inspiration strikes me.
But here is the issue I have: Although I have set things up so that the player can switch between DooM weapons (via KEYCONF), I have not been able to figure out how to display the ammo count. This is a potentially serious drawback, as the player is almost playing blind when it comes to knowing how much ammo s/he has. Of course, we could always create a new HUD, but that would be very cluttered (and, mostly unnecessary for the rest of the maps, all of which use HL weapons).
Alternatively, the inventory could be displayed via an ACS script, similar to what we had done with
The Phobos Directive, wherein the player was able to display the list of objectives as well as which objectives had been completed. I haven't explored this option further.
Any easier way to display the ammo amounts?
In [url=http://forum.drdteam.org/viewtopic.php?f=209&t=7604&sid=6e32aa4ff5f74130b5b746fd50026ace]this thread[/url] I said:
"Graf had made a suggestion several years ago. He had suggested creating maps where players use the original DooM weapons against Half-Life enemies. This would also be worth considering. In fact, I had briefly contemplated a map with DooM textures and weapons, but Half-Life enemies. This, too, will allow other Team members to use their own style to develop maps."
To this end I have begun creating a new mini-episode for this expansion pack, with a Deimos theme but with H-L textures. I have completed mapping, gameplay, and testing on the first map, and have made a goodly amount of mapping progress on the second map. At this point, I envision 3 maps. However, I might do more if inspiration strikes me.
But here is the issue I have: Although I have set things up so that the player can switch between DooM weapons (via KEYCONF), I have not been able to figure out how to display the ammo count. This is a potentially serious drawback, as the player is almost playing blind when it comes to knowing how much ammo s/he has. Of course, we could always create a new HUD, but that would be very cluttered (and, mostly unnecessary for the rest of the maps, all of which use HL weapons).
Alternatively, the inventory could be displayed via an ACS script, similar to what we had done with [i]The Phobos Directive[/i], wherein the player was able to display the list of objectives as well as which objectives had been completed. I haven't explored this option further.
Any easier way to display the ammo amounts?